Monday, December 8, 2014

END OF SEMESTER BONUS: DEMO REELS

Congrats on completing the class! If you're interested on getting a jump over the semester, do as much research as you can on DEMO REELS!  Below is a post on demo reels, and an introduction to Adobe Premiere! You can use PREMIERE to EDIT YOUR VIDEO CLIPS into a reel!

*************I ALSO HAVE A PROJECT FOLDER YOU CAN USE AS AN EXAMPLE FOR HOW PREMIERE AND AFTER EFFECTS WORKS. LOOK FOR "sampleDemoReelFolder" on the DM200 class server!*************

To learn more about what a demo reel is, please view the links below!

http://www.bloopanimation.com/animation-demo-reel/

http://vimeo.com/channels/demoreels

http://www.pixar.com/careers/creating-a-demo-reel

----------------------------------

FROM THE DM230 BLOG: INTRODUCTION TO PREMIERE

1. Organize Demo Reel Materials into one project folder in your Documents folder. Create subfolders to further organize. If you want to import anything it must be first copied to your project folder. All project assets should live within your project folder.

Make sure that all of your footage has the same pixel dimensions (1920X1080) and frame rate(24). All materials should be exported using the animation codec.

While you can mix pixel dimensions and frame rates on a timeline. It makes the process much more complicated. This tutorial will deal with consistent pixel dimensions, frame rate, and codec.










2. Launch Premiere. Select Create New:
New Project from the pop up window.


3. From the new project window
Name -- Name your project

Location -- Click the Browse button to navigate to your project folder in your documents folder. This will select the destination path for your new project.



Select the Scratch Disks Tab from the New Project Window. Check to make sure that each path listing is set to same as Project. Now all of your scratch disks will be set to the Location you just assigned. 


4. Premiere will open. Along the top bar of the application, you should see your destination path and project name. The image below will give you a basic primer on each of the windows, some basic keyboard shortcuts to memorize, etc.



5. To begin editing create a new sequence
File | New | Sequence
Select Preset
Digital SLR
DSLR 1080p24

name your sequence

The sequence will now appear in your project window




Monday, December 1, 2014

Checklist for the End of the Semester!

On Monday, December 8th, you will present your final!  It includes the following:

Your Final Portfolio, Constructed as Such:
A Blog via Blogger or Wordpress.
A video account through Youtube or Vimeo. (I WILL SHOW YOU HOW TO EMBED VIDEOS ON WEDNESDAY.)

For your Blog, you will make posts that showcase the following:

  • Your Ball Bouncing Project.
  • Your Walk Cycle Project.
  • Your Research Project.
  • Your 6 Second Acting Test.
  • Your "Anything" Project.
  • Your Storyboard Project
  • Your Animation from Your Storyboard Project,
  • And your Dialogue Test!
  • In addition to that, I need a few posts about the BEST of you life drawing assignments!
  • I need each week accounted for! You can divide it up into 3 posts of 5 if need be.


Look up BLOG TEMPLATES if you're interested in pushing the way you showcase your work! Remember you can add link lists and galleries as well!

By 6:00PM on SUNDAY NIGHT, I need the link to your portfolio site in my email!

Wednesday, November 5, 2014

Assignment for Monday

Bring your Storyboard Pro File to class with your Storyboard and Animatic Complete!

Your storyboards must be colored!
Your animatic must be timed out!
You must bring your notes about your timing! Remember to check your timing through TWO (2) people!

Once complete: Export a copy of your storyboards and your animatic!

Come to class with the files already made!  You do not have to print your storyboards, but your movie must already be converted!  (Open it once in quicktime and save it again!)

Thursday, October 23, 2014

Homework for Friday, and Monday: 10/23 and 10/27

Due Friday!

Drop your Anything Project and your Life Drawing (Draw 12 characters, in perspective in the same environment!) on the server in the "Place your images here" folder on the server by FRIDAY at 3:00!


Due Monday!
Just as we did in class, find a 5 minute sequence of an animated or live action film, show, short, etc.  Draw the storyboards for that sequence! In order!  All of them!

You must use a minimum of 60 (3 pages) boards, but I imagine most of you will need at least 100. (5 sheets)  Go for clarity and quality!

In addition to that, read the two post below this one! An introduction to animated storytelling, and intro to cinematography!

Have a nice weekend everyone! =D

Wednesday, October 22, 2014

Introduction to Animated Storytelling!

Review the formula for a movie's "Three Act Structure" at these links:http://tvtropes.org/pmwiki/pmwiki.php/Main/ThreeActStructure
http://www.cod.edu/people/faculty/pruter/film/threeact.htm
http://scripteach.com/?page_id=223

Introduction to Cimetography: Shot Types, the Rule of Thirds, and more!

Note: The following resources were compiled from various resources on the internet. Pick and choose and find what works best of you! That said, there are three books that will need to be in your library if you want to be the best at what you do, be it animation, illustration, or more cinematic photography.

Why are we learning shot types?  The only way for you to expand your knowledge as a visual storyteller is to know all of the formulas and conventions you have at your disposal.  Even one new frame could be the difference between an amateur production and presentation and a visual masterpiece of storytelling!

A list of helpful books for cinematic storytelling, good for both Animation and Live Cinema!

THE RULE OF THIRDS:

VARIOUS CAMERA SHOTS:

Advanced shots begin to manipulate the camera and treat it as more of a character in the film, moving and swaying between angles and shots to create a more lived in space:

Dolly shots are some of the most advanced, yet easiest to preform in animation.  Dolly shots are where the camera trucks, weaving in and out of the scene, around characters, key environment elements, and other places.  (in short, move the camera from one side to the next)

Two Shot: A medium shot with two subjects.
Overhead shot (bird's eye view):  Camera is facing down from above.
Canted shot:  When the camera is tilted on it's axis so that normally vertical lines appear slanted to the left or right.  Ordinary expectations are frustrated.  Often used to create mystery and suspense in films to create a sense of unease in the viewer.

Handheld Shot:  "shaky cam"  sometimes played up in action scenes to suggest a state of unrest.
Remember that the shots you use already come loaded with information for your character to use.  Also remember that keeping the camera steady in some instances will give your character pivotal moments to come alive.

BONUS: Notes on camera angle diversity: Notes on camera diversity.

Staging and blocking for animation: 

Why do we stage and block shots?  To better plan our animation.  It's a good idea to have a list of documents for what our cartoon will be.  Printouts of our character and our character's expressions for easy reference.  Printouts or organized sketches for your characters.  Documents of the action and shot direction. Drawings of where you think your shots will be.  And, it makes you feel better about the work you do. Seeing the pieces of your cartoon come together creates a sense of pride in your cartoon, as if you are doing something important that many people are simply unable to do.  It's the truth.

Things to remember when planning cinematography:

Practice your draftsmanship!  Draw lighter in the beginning, sketch first, refine second!  We will animate our character through drawing frames!  Block out each shot.  Export your drawings out of Storyboard pro as a pdf.  You can board on paper, or photoshop, and scan in too.  but we will make an animatic of your work for the final.

Monday, October 20, 2014

The ULTIMATE 5-POINT CRITIQUE METHOD OF HELPFUL CONSTRUCTIVE AWESOMENESS (and stuff!)

  • 1st:  What is the most successful thing about your walk?  (STORYTELLING) (+ +)
  • 2nd: (+)
  • 3rd: (*) Something working, but still needs to be refined further.
  • 4th: (-)
  • 5th:  What is the thing that needs the most improvement in your walk cycle? (- -)

Wednesday, October 15, 2014

Homework for Monday, October 20th!

Please come to class with the following!
Blue and Red Pencils, in addition to your usual materials! We will not animate on this day, but I will spend some class talking about how to use multiple colors for drafting animated works!

A)  Your Hour of Life Drawing!  Use the tricks we've learned about perspective and the like to capture the following:

1) Environments!
2) Figures with a sense of motion, weight, and movement!
3) Environments and figures together!

We have talked about perspective in class today, if you were absent, get with a student to see what you have missed! I'm giving extra credit on our life drawing assignment to any student that is able to "see one, do one, teach one...." that is, demonstrate to a student that was absent what we have covered today.

B)  In addition to that, clean up your assignments! You have the weekend to finish everything!  We will start class by critiquing what we have been working on! Monday will be a class no one is allowed to miss, and you will be graded for critique!  Feel free to glance at everyone's work on the server.  Be sure to save copies of your work!

C)  Remember: Your Anything Assignment is due Wednesday! You can do another research assignment!

D)  Also,
1) Make a blogger.
2) Make a youtube page.
2) Make a vimeo account.

(if you only have your school email address, please go to gmail and make a new, professional email address for yourself! The easy go-to one is firstnamelastname@gmail.com)


Wednesday, October 1, 2014

Check List for Midterms!

Midterms will be used to refine each of your projects for final grading! As an excellent rule of thumb, you want to have your six-second acting test nearly completed on Monday so we can give final feedback before you turn in each assignment. On the server, I have created a folder called "MIDTERM ASSIGNMENTS" that showcases how I want your work turned in and arranged.

Final deadline for all assignments is 5:00 PM Friday.  Any assignments that are timestamped later that this will be considered late.

I will grade based on the following for each assignment:

PROJECT 1:  BALL BOUNCE
  • Craftsmanship: Clean lines? Solid transitions?
  • Timing of your ball bounce: (Too fast? too slow?)
  • Spacing of your ball bounce: (Positioning of your drawings. Remember to check the easing of your animation's movements!)
  • Clarity of storytelling: Are we beginning to push away from your animation simply being a ball bouncing across the screen?  Is it becoming something new?
  • Environment staging, color choice and pallets: Does your color scheme feel arbitrary, or does it supplement the "story?" Does the stage enhance the storytelling as well?

PROJECT 2: WALK CYCLE
  • Accuracy of Figure Drawing
  • Clarity of Walk Cycle:  Is the movement and motion clear?
  • Solidity of volume and modeling: Is the character you have animated "on model?" (meaning: are the proportions for your character right?)
  • Craftsmanship
  • Color choice and environment:  How does the environment used in your walk cycle enhance your story?

PROJECT 3: WEEKEND RESEARCH ASSIGNMENT

Grading will be done based on completion.

PROJECT 4: Six-second Acting Test (Remember: done at 24 fps. if currently done on 12fps, will need to double all the work.)

  • Craftsmanship: (cleanliness of linear, clarity of figure, figure’s emotions)
  • Weight distribution, volume, and spacing:  Does your character move believably within a three-dimensional space?
  • Timing: Do your character’s actions have believable timing?
  • Clarity of storytelling: Are we able to understand the story at hand through the character’s actions? Are those actions believable? Do they illicit an emotional response in the audience. (Question to think about: how do I want my audience to feel watching this scene?)
  • Number of drawings: 72 Drawings, with properly labeled keys, extremes, and in-betweens.
  • Consistency of drawing: Are your characters on model? Do they lose their solidity over time? Are lines shaky, or wiggly?

PROJECT 5: Weekly 1-Hour Life Drawing Sketches!

  • FOR NEXT WEDNESDAY: bring your hour of life-drawing sketches to class!  I will review them, grade them, and give you specific tips for future classes! NO EXCEPTIONS!

Wednesday, September 17, 2014

Homework for Monday: Sept 22.

1. Complete the following research assignment:
  • Find your favorite cartoon.
  • Make note of the anticipation, the shifts in weight, the flexibility in the animation, and the storytelling at hand! Type this up as you work!
  • In toonboom: Try to draw the main drawings of that animation!  First draw the Extremes, then the keys.  Stretch out the animation so we get a good sense of timing like we did in class!   You do not need to draw the character itself, but instead draw the motions of the character using any character you choose.
  • Draw the main drawings for your research animation, as we did in class! Sketch out the main positions for your animation, and bring them to class, so we can better know how to attack our animated projects!  Try your best to keep your character consistent, and on model in your drawings!
2. Design your character for your animation! I would like to see a model sheet of the character, similar to the MouseWorks model pack on the server!
*it's located under DM200--------> Resources ----------> Mouseworksmodelpack.pdf*

6 seconds @ 24 frames a second = 120 maximum drawings
You will not need to do every drawing.  Draw enough to add fluidity to our animation!

3: Bring to class the following:
  • Your animation paper!
  • Your lightbox!
  • Your design for your character! Your design for your character's props!
  • Your animated research project!

Links to Movies!

Field Chart Sizes

Steam Boat Willie



Wednesday, September 10, 2014

Homework for 8/15

I will grade based on the following:
  • Craftsmanship: Clean lines? Solid transitions?
  • Timing of your ball bounce: (Too fast? too slow?)
  • Spacing of your ball bounce: (Positioning of your drawings. Remember to check the easing of your animation's movements!)
  • Clarity of storytelling: Are we beginning to push away from your animation simply being a ball bouncing across the screen?  Is it becoming something new?
  • Environment staging, color choice and pallets: Does your color scheme feel arbitrary, or does it supplement the "story?" Does the stage enhance the storytelling as well?
--------------------------------------------

Homework for (9/15):

1.  BRING 3 COMPLETED WALK CYCLES TO CLASS!

132-163: Advanced walks.

164-216: special walks and jumps

217-255: flexibility

256-272: weight



273-284: anticipation



Read THE SECTIONS IN BOLD (extra sections will help with you walks)

WALK CYCLE PROJECT:
  • Accuracy of Figure Drawing
  • Clarity of Walk Cycle:  Is the movement and motion clear?
  • Solidity of volume and modeling: Is the character "on model?" (meaning: are the proportions for your character right?)
  • Craftsmanship

  • Extra Credit (Storytelling):
    • Excessive Craftsmanship!
    • Color!
    • Environment! (If your walk cycle is already moderately successful!)
    • Giving your raw figure a character design!
Come up with an idea of what you want to do for your next project by looking at this link: (51 animation exercises to master)

Wednesday, August 20, 2014

Assignment for Monday! (tentative, will finalize at end of class)

  • Review the Syllabus, and bring your materials to make lightboxes on Monday!
    • If you will need a light box to view your art when we move to traditional animation, review the light box post on the blog below and purchase the materials! All can be found at home depot. Bring some tools to help cut a box.  Note: We have empty mac boxes we can use here, but you can also bring your own box! you just need one that is long on one side, yet large enough to fit a light into.
  • Pay for your paper by next wednesday!  Your price for your paper and a pegbar is $35.00. Head to the business office to pay for supplies, and bring the receipt to me!
  • Read the Following in the Animator's Survival Kit by next Wednesday:
    • Pages 39-69: Basics of Animation 
    • 78-101: Production philosophy in animation
    • 102-131: Animating walking characters!
  • Continue working on your ball bouncing animation! I would like to see one 50-frame animation you are happy with on Monday! Remember to have some sort of flash drive for transporting your work!
  • Contact me @ mshaw@mca.edu if you have any questions!

Links mentioned in class:
http://the12principles.tumblr.com/ : The 12 Principles in Animation!
http://livlily.blogspot.com/ : The Living Lines Library!

Monday, August 18, 2014

LIGHTBOXOHRAMA!

NOTE:  If you want to make the smaller light box model, remember to purchase one large 18"x18"x24" Light Box! 

Go! Go! Go! Have fun -- plan for the future -- you will be using 10f paper as an intro student -- however, you may want to move to a 12f or 16f paper in future classes. Below are the standard paper sizes:
10f - 8.5X11
12f - 10.5X12.5
16f - 13.5X17
Do not buy a 10f pre-built lightbox -- You will grow out of it!
Materials below can be found at the Home Depot down the street -- You can walk there!
23 W CFL -- Do not buy "soft" white -- only purchase daylight color temp
1600 Lumens -- 100W replacement -- 10.97 for four -- go in as groups and split the pack  
5 1/2" Clamp Light -- 6.97

12 ft. Extension Cord -- 1.47 -- You may be able to find cheaper or bring one you already have.
18" X 24" X.093 Acrylic Sheet -- Do not purchase glass -- Glass is not allowed in studio
9.78
*if you are going smaller -- fruit box example -- do not attempt to cut plexi yourself -- the lowe's on perkins will cut for free -- example a 60X30 sheet = 6 15X20 pieces -- they will do 3 cuts free
cost for the larger sheet that can be split among students = 37.00 -- again cutting plexi yourself is hard often rough / and/or cracks etc.
If you are purchasing an under cabinet light make sure it has a plug that will go in the wall also make sure you are buying the correct color temp -- med as shown above will produce and ugly pinkish light and will serve to distract. The light above is 12.97 -- but the bulb is the wrong color temp thus you will then need to buy a T8 replacement bulb that will run you another 7.00 -- The light above is from the poplar home depot -- it is the wrong color! Lowe's on perkins sells an 18" under cabinet light for 10.97 and has the right color temp.

WELCOME TO INTRO TO ANIMATION TECHNIQUES! =D

DM 200 - Intro to Animation Techniques
SCHEDULED TIME: Mon & Wed 4:20 PM - 6:55 PM
Mac Lab 4 - Room 202
Professor Michael Shaw
Contact: mshaw@mca.edu
Phone: *will be updated in coming week*
Office Hours: (Location and time TBA)

Course Description
In this course, students will learn the fundamentals of traditional animation production. Below are the major blocks of study covered in the course:
I.  Introductory Animation Procedures, Timing and Principles
II. Walk Cycles and Locomotion
III. Weight and Object Interactions
IV. Flexibility and Emotion
V. Storytelling and Performance (subtle action, dynamic action, foreshortening)
VI. Storyboarding

Course Outcomes
·      Students will demonstrate the capability to organize and present concepts verbally.
·      Students will demonstrate the capability to organize and present concepts visually.
·      Students will produce evidence of an understanding of the methods of Animation production.
·      Students will be able to communicate content in their Animation productions.
·      Students will demonstrate the time management skills necessary to complete ALL PARTS of the production process
·      Students will demonstrate the capability to effectively publish their Animation production.
·      Students will research and identify screening opportunities.
·      Students will research and identify career goals.


Professional Goals
·      Students will demonstrate the ability to write an artist statement.
·      Students will demonstrate the ability to document their work.
·      Students will demonstrate the ability to exhibit work beyond the classroom.
·      Students will demonstrate computer/software literacy applicable to their field.

Methods
DM200 is geared towards instilling within the students a rich foundation in traditional animation principles, techniques, and philosophies.  Students begin the class learning about the mechanics of animation, working on paper to create short cartoons.

Outside of class, students are required to draw in sketchbooks for a minimum of 1 hour per week.  The contents of which are to be a combination of gesture drawings from observation, and designs for characters, environments, and objects they may have from their own cartoon ideas.  This assignment supplements the drawing practices they have had prior to starting the class, and promotes healthy content creation to for future projects.

Standard class assignments are mostly be regulated to short animation drawing assignments with regular deadlines.

Each week, a lecture is given with interactive demonstrations.  Required reading assignments are given each week to supplement what is learned in each class. The next project is introduced with an emphasis on how it builds a well-rounded skill set for future animated projects. 

Accompanying each lecture is at least one screening that emphasizes the current skills each student is building. These screenings will embody a comprehensive list of various schools of thought the world, and through Animation's history (in the format of movies, television, web shows, etc) and will be appended to as time goes on.

In creating their animations, students are encouraged to act out and time their respective shots using school equipment (in-house cameras, webcams via imac, or otherwise) and refine their animations through trial and error. For projects spanning more than one week, daily grades will be given for reaching assigned milestones in their projects.

-------------------------ASSIGNMENTS and REQUIREMENTS---------------------------

ATTENDANCE POLICY:

You are required to attend class everyday, on time.  Students are allowed to miss via MCA's handbook, 2 absences due to illness or emergency.  For every absence afterward, your final grade is lowered one full letter grade. Therefore, missing six (6) classes is the equivalent of failing the course. Three tardies equals one absence.   Notify me ahead of time if you will be late to class. Arriving more than 30 minutes into class will count as an absence, as will leaving early, or constant wandering in and out.

In this course you will need to use class time efficiently. This means not leaving early, wandering in and out, or arriving late.  Leaving class early constitutes an absence unless an arrangement has been worked out with me.  Assignments will require additional time out of class to complete as well.  If you miss an assignment due to lateness or absence, take the initiative by checking the syllabus and/or getting it from another student.  Notify me ahead of time if you will miss class that day.  If you then have questions, email me, or come see me after class or during office hours. 

TURNING IN ASSIGNMENTS:
Students are required to turn in assignments on time, on the blog and/or server, as instructed for each assignment.  Any assignments that require printing must have their work printed before class, unless otherwise instructed.  Failure to print assignments before class will result in that project being considered "Late," and subject to the same
penalties.

Late assignments will not be accepted for major critiques, final projects, midterms, and any other major assignments assigned at my discretion. An assignment that is turned in, on time, with a proficient level of work may be reworked and turned in again at a later date, for a higher grade.

For all other assignments, the class works on a 3 strike policy. Please make note of the following:

1st late project: -1 letter grades. (maximum: B)
2nd late project: -2 letter grades. (maximum: C)
A third late project will not be accepted.

You will have a maximum of 2 days to turn in your project for a grade, with your assignment dropping 1 additional letter grade for each day it is not turned in.

CLASS BLOG, CRITIQUE, AND STUDENT WEB PRESENCE:
All assignments will be posted in full detail to the class blog, located at
http://mca-dm200.blogspot.com. The blog will be updated/checked regularly, so     
students are free to reply to assignment postings with questions, comments and concerns.
As we complete projects in the class, we will develop a web presence to showcase our work. (Creating blogs via blogger. or tumblr.) We will also use these blogs to communicate outside of class.

As pitching is important for every artist of an animation production, you will be encouraged to speak up and share feedback.  Remember to be open and honest, but stay cordial.

IN CLASS DISCUSSION, CRITIQUE, AND EXERCISES:
            You will be expected to do original analysis of your work, as well as the work of  
your peers and professional artists.  We will do this through communication via blogs, and through in-class critique.  As pitching is important for every artist of an animation production, you will be encouraged to speak up and share feedback.  Remember to be open and honest, but stay cordial.

VISITING ARTIST LECTURES:
You are required to attend 50% of these lectures and post a short review to your blog.
Materials and Supplies


Materials and Supplies
Textbook: The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Richard Williams
Supplies:
Sketchbook
1 Ream 10f Ingram Bond , 1 plastic peg bar – DM 200 course materials pay in business office bring receipt to class – $42.40 -- Course materials purchased in bulk to save you $10.00
Light box – Build your own approx 20.00 – Buy 119.95 + 15.24 shipping = 135.19 Build/Buy for at least 12f paper size. Do not purchase a 10f box – in the future you will likely want to draw larger.
Pencils
Erasers
Ruler
External Hardrive, large jump drive, or blank DVD's to save work and archive

GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Assignments are due at 9a.m. on their scheduled dates. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)


Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

LEARNING ACCOMMODATIONS:
            In compliance with MCA policy and equal access laws, I am available to discuss  
appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made.

HEALTH and SAFETY PRECAUTIONS

            As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
Immediately submit an online tech request to report any problems with a lab computer or printer. 
Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
No Food or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

COPYRIGHT:
You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

EPA MANDATE:
Memphis College of Art students and faculty are required to follow the      standards detailed in the "EPA (Environmental Protection Agency) Materials

Handling Protocols - September 2007"

Tuesday, May 27, 2014

Homework for Wednesday!

  1. Continue working on your animations! 
  2. Come up with a pitch for a 30 second story.
    • 1 character. And 1 antagonist. The antagonist does not have to be a person.
    • There must be a conflict!
    • Design your character! 
    • Create a sample setting for your movie!
    • Create a unique visual language for this film!
      • DO RESEARCH!
  3. Come to class with an idea for your final ready to present to me!

Monday, May 19, 2014

Homework for Tuesday!

Know your animation idea!
Bring in 2 artists for reference for your character design! 
Have your character fully designed! You can see references at this link for tips about better character design. http://www.creativebloq.com/character-design/tips-5132643


  1. Pick a number from 3 to 16.  You will animate that action in the form of a 5-6 second story.
  2. I must know:
    1. How will you animate this story?
    2. What will you add to your character to better tell the story?
    3. Your character does not have to be human. Can be anything!  Your character can NOT be a licensed character

Goals and Grading for Walk Cycle!

For Monday, turn in your walk cycles! Remember that I need these in Toonboom, complete.  This means having arms, legs, and inbetween drawings!  Here are the parameters for grading:

WALK CYCLE PROJECT:
Accuracy of Figure Drawing
Clarity of Walk Cycle:  Is the movement and motion clear?
Solidity of volume and modeling: Is the character "on model?" (meaning: are the proportions for your character right?)
Craftsmanship

Extra Credit (Storytelling):
Excessive Craftsmanship!
Color!
Environment! (If your walk cycle is already moderately successful!)
Giving your raw figure a character design!

DM 520:
Extensive craftsmanship of line and of form.
Detailed representation of character's appearance, where we see this figure less as a model, and more as a person.

Refined treatment of lines and walking environment: 

Thursday, May 15, 2014

Homework for Friday!

1)  Your Ball Bouncing Project is Due!

I will grade based on the following:

  • Craftsmanship: Clean lines? Solid transitions?
  • Timing of your ball bounce: (Too fast? too slow?)
  • Spacing of your ball bounce: (Positioning of your drawings. Remember to check the easing of your animation's movements!)
  • Clarity of storytelling: Are we beginning to push away from your animation simply being a ball bouncing across the screen?  Is it becoming something new?
  • Environment staging, color choice and pallets: Does your color scheme feel arbitrary, or does it supplement the "story?" Does the stage enhance the storytelling as well?



DM 520 Requirements for grading (in addition to the above:)

  • Accuracy of Modeling of character:  Does the character feel like its proportions are consistent throughout the entire animation?
  • Technical quality of Environment design:  Does the environment demonstrate a clear and solid understanding of perspective that enhances the character's actions? Does the environment feel like a stage, where the environment feels full and complete, yet the character is able to move freely through the space without clutter?
  • Fluidity of motion in your animation: Do the actions feel fluid?  Is the animation beginning to develop a more advanced sense of timing and spacing?
2) Complete your original 9 drawings, and start on your inbetweens!  
You will want to have the majority of your inbetweens done by the end of Friday if possible.

Monday, May 12, 2014

Homework for Tuesday, May 12, 2014


Hello Class! Welcome to the summer semester! I'm excited to see what we produce as a class. =D
  • Review the Syllabus!
    • If you will need a light box to view your art when we move to traditional animation, review the light box post on the blog below and purchase the materials! All can be found at home depot. Bring some tools to help cut a box.  Note: We have empty mac boxes we can use here, but you can also bring your own box! you just need one that is long on one side, yet large enough to fit a light into.
  • Read the Following in the Animator's Survival Kit:
    • Pages 39-69: Basics of Animation
    • 78-101: Production philosophy in animation
    • 102-131: Animating walking characters!
  • Continue working on your ball bouncing animation! I would like to see one 50-frame animation you are happy with!  You will have some time to continue working in class where we will push beyond our current abilities!


As always, email me if you have any questions!

Links mentioned in class:
http://the12principles.tumblr.com/ : The 12 Principles in Animation!
http://livlily.blogspot.com/ : The Living Lines Library!

Lightboxes of Awesomeness!

Go! Go! Go! Have fun -- plan for the future -- you will be using 10f paper as an intro student -- however, you may want to move to a 12f or 16f paper in future classes. Below are the standard paper sizes:
10f - 8.5X11
12f - 10.5X12.5
16f - 13.5X17
Do not buy a 10f pre-built lightbox -- You will grow out of it!
Materials below can be found at the Home Depot down the street -- You can walk there!
23 W CFL -- Do not buy "soft" white -- only purchase daylight color temp
1600 Lumens -- 100W replacement -- 10.97 for four -- go in as groups and split the pack  
5 1/2" Clamp Light -- 6.97

12 ft. Extension Cord -- 1.47 -- You may be able to find cheaper or bring one you already have.
18" X 24" X.093 Acrylic Sheet -- Do not purchase glass -- Glass is not allowed in studio
9.78
*if you are going smaller -- fruit box example -- do not attempt to cut plexi yourself -- the lowe's on perkins will cut for free -- example a 60X30 sheet = 6 15X20 pieces -- they will do 3 cuts free
cost for the larger sheet that can be split among students = 37.00 -- again cutting plexi yourself is hard often rough / and/or cracks etc.
If you are purchasing an under cabinet light make sure it has a plug that will go in the wall also make sure you are buying the correct color temp -- med as shown above will produce and ugly pinkish light and will serve to distract. The light above is 12.97 -- but the bulb is the wrong color temp thus you will then need to buy a T8 replacement bulb that will run you another 7.00 -- The light above is from the poplar home depot -- it is the wrong color! Lowe's on perkins sells an 18" under cabinet light for 10.97 and has the right color temp.

Summer 2014 Syllabus!

DM 200
Intro to Animation Techniques
Mac Lab 4
T,TH 1-3:35

Michael Shaw
michaelshaw.art@gmail.com
mshaw@mca.edu
office hours by appointment

Course Description
In this course, students will learn the fundamentals of traditional animation production. Below are the major blocks of study covered in the course:
I.  Introductory Animation Procedures, Timing and Principles
II. Walk Cycles and Locomotion
III. Weight and Object Interactions
IV. Flexibility and Emotion
V. Storytelling and Performance (subtle action, dynamic action, foreshortening)

Course Outcomes
·      Students will demonstrate the capability to organize and present concepts verbally.
·      Students will demonstrate the capability to organize and present concepts visually.
·      Students will produce evidence of an understanding of the methods of Animation production.
·      Students will be able to communicate content in their Animation productions.
·      Students will demonstrate the time management skills necessary to complete the post-production process.
·      Students will demonstrate the capability to effectively publish their Animation production.
·      Students will research and identify screening opportunities.
·      Students will research and identify career goals.


Professional Practice Outcomes
·      Students will demonstrate the ability to write an artist statement.
·      Students will demonstrate the ability to document their work.
·      Students will demonstrate the ability to exhibit work beyond the classroom.
·      Students will demonstrate basic computer/software literacy applicable to their field.

Methods
DM200 is geared towards instilling within the students a rich foundation in traditional animation principles, techniques, and philosophies.  Students begin the class learning about the mechanics of animation, working on paper to create short cartoons.

Outside of class, students are required to draw in sketchbooks for a minimum of 1 hour per week.  The contents of which are to be a combination of gesture drawings from observation, and designs for characters, environments, and objects they may have from their own cartoon ideas.  This assignment supplements the drawing practices they have had prior to starting the class, and promotes healthy content creation to for future projects.

Standard class assignments are mostly be regulated to short animation drawing assignments with regular deadlines.

Each week, a lecture is given with interactive demonstrations.  Required reading assignments are given each week to supplement what is learned in each class. The next project is introduced with an emphasis on how it builds a well-rounded skill set for future animated projects. 

Accompanying each lecture is at least one screening that emphasizes the current skills each student is building. These screenings will embody a comprehensive list of various schools of thought the world, and through Animation's history (in the format of movies, television, web shows, etc) and will be appended to as time goes on.

In creating their animations, students are encouraged to act out and time their respective shots using school equipment (in-house cameras, webcams via imac, or otherwise) and refine their animations through trial and error. For projects spanning more than one week, daily grades will be given for reaching assigned milestones in their projects.

In Class Discussion, Critique, and Exercises
You will be expected to do original analyses of your work and that of others – your peers and recognized professionals and to complete in class exercises illustrating the techniques presented. Extra time outside of class will be needed to master the skills and complete the exercises presented in class.

Blog
You will be required to keep a blog for this course that includes thumbnails, sketches, assignment write-ups and final documentation for each assignment. You should also use these spaces for idea development exercises and reading /screening responses.

Visiting Artist Lectures
You are required to attend 50% of these lectures and post a short review to your blog. Review Guidelines

Evaluation and Grading
Grading will be based on:
Creativity, aesthetic and conceptual development
Technical execution
Participation in critique and class discussions
Attendance
Blog and Sketchbook development
Visiting Artists Lecture reviews

Assignments are due at 1p.m. on their scheduled dates. If you are to miss a scheduled due date, work must be handed in prior to absence. Points will be deducted for failure to participate in critique. Late assignments will not be accepted. Lost files are not an excuse for a late assignment. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations.

Attendance Policy
Punctual, consistent attendance and serious participation in class is required for receiving credit. If there are five absences during the semester, credit will not be granted. If you have three absences, your grade will be lowered by one letter grade. Three late arrivals/early departures = 1 absence.

Materials and Supplies
Textbook: The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Richard Williams
Supplies:
Sketchbook
1 Ream 10f Ingram Bond , 1 plastic peg bar – DM 200 course materials pay in business office bring receipt to class – $42.40 -- Course materials purchased in bulk to save you $10.00

Light box – Build your own approx 20.00 – Buy 119.95 + 15.24 shipping = 135.19 Build/Buy for at least 12f paper size. Do not purchase a 10f box – in the future you will likely want to draw larger.
Pencils
Erasers
Ruler
External Hardrive, large jump drive, or blank DVD's to save work and archive


Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

Learning Accommodations
In compliance with MCA policy and equal access laws, I am available to discuss appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made.

Health and Safety Precautions
As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice. This can be a serious and very painful condition that is far easier to prevent than to cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen – visit his site below

All students are required to follow the standards detailed in the "EPA Material Handling Protocols


Department and Lab Policies
Immediately submit an online tech request to report any problems with a lab computer or printer. 

Main MCA computing info site = mca.edu/labs  -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.

No Food or Drinks in Lab.

Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.

Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 

Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  

Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.