Friday, August 30, 2013

(Reminder) Things to be Completed by Tuesday!

A) If you have not paid for your animation paper yet, be sure to bring your money for paper on Tuesday!

1) Finish your ball bouncing animation!  Get your timing and spacing solidified, have everything laid out on your timeline and finalized in Toon Boom, so we can export and review as a class on Tuesday!

2)  Read pages 84 - 163 of the Animator's Survival Kit.  This section covers:
  • Different types of walk cycles.
  • Methods for creating walk cycles, from 4 cycled frames to 32.
  • Adding personality to your walk cycle.
  • Procedures and principles for manipulating your character's limbs and skeletal structure.
  • Contact positions, up positions, down positions, and how all of these things are used together in your cycle.
  • How different passing positions (breakdown frames) can change the style and personality of your walk.
  • The double bounce.
  • Walking in perspective!
  • Notes on limb movement, the difference between "common" male and female walks, and methods for spicing up your walks.

2a) Pages 64-82 are optional, (mainly because we thoroughly discussed these pages in class), but feel free to read them if you need any additional info on charting for your animations, or other workflow practices.

3) Also! On the DM200 server, are two tutorial videos I made for you.  Watching these two videos will help answer any questions you may have over the weekend.
  • The first is a refresher of importing and vectorizing your work in Toon Boom, called "importing_and_vectorizing_demo.m4v" (13:14)
    • PAY SPECIAL ATTENTION TO THE MATERIAL @8:00.  It will help you work much faster in the future!
  • The second is for those of you who worked much smaller on your animation paper, called "resizing_your_animation.m4v" (6:38)

4) Remember to complete your hour of life drawing this weekend! We will start class by sharing what we worked on over the weekend, and what we learned from what we drew.

5) I mentioned creating your blog on Thursday.  Message me if anyone has any questions concerning producing one.  As we are working towards professionalism, use your platform of choice (blogger, wordpress, tumblr, etc.) for creating it, and email me the link at mshaw@mca.edu so we can keep in touch with everyone's work!

6) Enjoy your labor day weekend! Remember to email me if anyone has any questions!

---------------------------------
(REMINDER)  Steps for Logging onto the server.
1) Click on desktop and hit "COMMAND + K," or in the menu at the top of the screen, GO -----> CONNECT TO SERVER.
2) Type in afp://dali in the server address box that comes up.
3) Hit Connect, then type in your username and password.
4) Click "classes" then look for the DM200 server.  Double Click it to open it.
5) The tutorials will always be in the folder called VIDEO_TUTORIALS!

Thursday, August 22, 2013

Things to do for Tuesday!

1) Pay the business office for your animation paper! ($42.40)

2) Bring your reciept to class to receive your paper and peg bar!

3) Read pages 1-63 of the Animator's Survival Kit (REQUIRED READING). Acquire the hard copy, a pdf, or read the one on reserve in the library. It goes over the following:

  • basic principles of drawing in time
  • timing and spacing
  • a little dose of animation history
  • animation and peg bar usage philosophies
  • the first exercise we will do on monday: the ball bouncing exercise
  • charting for animation
  • easing out and easing in

keys, extremes, in-betweens, passing positions, and when to use each.

4) Bring your light boxes on monday, any questions you might have, as well as some tools to work! (Pencil, ruler, pen, erasers, etc.) We will jump right in after the first lesson at 1:00! =D

I'm excited for our class! How about you?

Tuesday, August 20, 2013

Reminder for thursday!

1) Bring your supplies to make lightboxes! See the post below for details, and contact me at mshaw@mca.edu if you have any questions!

2) Print out and complete the attached questionnaire below! (It will help me tailor the class you meet each of your individual needs as future animators and artists!  In the future, we will have a shared folder on the server to transfer files much faster,

See you Thursday!




LightboxOrahma!

Go! Go! Go! Have fun -- plan for the future -- you will be using 10f paper as an intro student -- however, you may want to move to a 12f or 16f paper in future classes. Below are the standard paper sizes:
10f - 8.5X11
12f - 10.5X12.5
16f - 13.5X17
Do not buy a 10f pre-built lightbox -- You will grow out of it!
Materials below can be found at the Home Depot down the street -- You can walk there! 

(for those needing a box as well) 1 18" x 18" X 24" Large Box


23 W CFL -- Do not buy "soft" white -- only purchase daylight color temp
1600 Lumens -- 100W replacement -- 10.97 for four -- go in as groups and split the pack  
5 1/2" Clamp Light -- 6.97

12 ft. Extension Cord -- 1.47 -- You may be able to find cheaper or bring one you already have.
18" X 24" X.093 Acrylic Sheet -- Do not purchase glass -- Glass is not allowed in studio
9.78
*if you are going smaller -- fruit box example -- do not attempt to cut plexi yourself -- the lowe's on perkins will cut for free -- example a 60X30 sheet = 6 15X20 pieces -- they will do 3 cuts free
cost for the larger sheet that can be split among students = 37.00 -- again cutting plexi yourself is hard often rough / and/or cracks etc.
If you are purchasing an under cabinet light make sure it has a plug that will go in the wall also make sure you are buying the correct color temp -- med as shown above will produce and ugly pinkish light and will serve to distract. The light above is 12.97 -- but the bulb is the wrong color temp thus you will then need to buy a T8 replacement bulb that will run you another 7.00 -- The light above is from the poplar home depot -- it is the wrong color! Lowe's on perkins sells an 18" under cabinet light for 10.97 and has the right color temp.

Monday, August 19, 2013

Fall 2013 Syllabus


DM 200
Intro to Animation Techniques
Mac Lab 4
T,TH 1-3:35

Michael Shaw
michaelshaw.art@gmail.com
mshaw@mca.edu
office hours by appointment

Course Description
In this course, students will learn the fundamentals of traditional animation production. Below are the major blocks of study covered in the course:
I.  Introductory Animation Procedures, Timing and Principles
II. Walk Cycles and Locomotion
III. Weight and Object Interactions
IV. Flexibility and Emotion
V. Storytelling and Performance (subtle action, dynamic action, foreshortening)

Course Outcomes
·      Students will demonstrate the capability to organize and present concepts verbally.
·      Students will demonstrate the capability to organize and present concepts visually.
·      Students will produce evidence of an understanding of the methods of Animation production.
·      Students will be able to communicate content in their Animation productions.
·      Students will demonstrate the time management skills necessary to complete the post-production process.
·      Students will demonstrate the capability to effectively publish their Animation production.
·      Students will research and identify screening opportunities.
·      Students will research and identify career goals.


Professional Practice Outcomes
·      Students will demonstrate the ability to write an artist statement.
·      Students will demonstrate the ability to document their work.
·      Students will demonstrate the ability to exhibit work beyond the classroom.
·      Students will demonstrate basic computer/software literacy applicable to their field.

Methods
DM200 is geared towards instilling within the students a rich foundation in traditional animation principles, techniques, and philosophies.  Students begin the class learning about the mechanics of animation, working on paper to create short cartoons.

Outside of class, students are required to draw in sketchbooks for a minimum of 1 hour per week.  The contents of which are to be a combination of gesture drawings from observation, and designs for characters, environments, and objects they may have from their own cartoon ideas.  This assignment supplements the drawing practices they have had prior to starting the class, and promotes healthy content creation to for future projects.

Standard class assignments are mostly be regulated to short animation drawing assignments with regular deadlines.

Each week, a lecture is given with interactive demonstrations.  Required reading assignments are given each week to supplement what is learned in each class. The next project is introduced with an emphasis on how it builds a well-rounded skill set for future animated projects. 

Accompanying each lecture is at least one screening that emphasizes the current skills each student is building. These screenings will embody a comprehensive list of various schools of thought the world, and through Animation's history (in the format of movies, television, web shows, etc) and will be appended to as time goes on.

In creating their animations, students are encouraged to act out and time their respective shots using school equipment (in-house cameras, webcams via imac, or otherwise) and refine their animations through trial and error. For projects spanning more than one week, daily grades will be given for reaching assigned milestones in their projects.

In Class Discussion, Critique, and Exercises
You will be expected to do original analyses of your work and that of others – your peers and recognized professionals and to complete in class exercises illustrating the techniques presented. Extra time outside of class will be needed to master the skills and complete the exercises presented in class.

Blog
You will be required to keep a blog for this course that includes thumbnails, sketches, assignment write-ups and final documentation for each assignment. You should also use these spaces for idea development exercises and reading /screening responses.

Visiting Artist Lectures
You are required to attend 50% of these lectures and post a short review to your blog. Review Guidelines

Evaluation and Grading
Grading will be based on:
Creativity, aesthetic and conceptual development
Technical execution
Participation in critique and class discussions
Attendance
Blog and Sketchbook development
Visiting Artists Lecture reviews

Assignments are due at 1p.m. on their scheduled dates. If you are to miss a scheduled due date, work must be handed in prior to absence. Points will be deducted for failure to participate in critique. Late assignments will not be accepted. Lost files are not an excuse for a late assignment. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations.

Attendance Policy
Punctual, consistent attendance and serious participation in class is required for receiving credit. If there are five absences during the semester, credit will not be granted. If you have three absences, your grade will be lowered by one letter grade. Three late arrivals/early departures = 1 absence.

Materials and Supplies
Textbook: The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Richard Williams
Supplies:
Sketchbook
1 Ream 10f Ingram Bond , 1 plastic peg bar – DM 200 course materials pay in business office bring receipt to class – $42.40 -- Course materials purchased in bulk to save you $10.00

Light box – Build your own approx 20.00 – Buy 119.95 + 15.24 shipping = 135.19 Build/Buy for at least 12f paper size. Do not purchase a 10f box – in the future you will likely want to draw larger.
Pencils
Erasers
Ruler
External Hardrive, large jump drive, or blank DVD's to save work and archive



Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

Learning Accommodations
In compliance with MCA policy and equal access laws, I am available to discuss appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made.

Health and Safety Precautions
As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice. This can be a serious and very painful condition that is far easier to prevent than to cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen – visit his site below

All students are required to follow the standards detailed in the "EPA Material Handling Protocols


Department and Lab Policies
Immediately submit an online tech request to report any problems with a lab computer or printer. 

Main MCA computing info site = mca.edu/labs  -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.

No Food or Drinks in Lab.

Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.

Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 

Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  

Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.