DM 200
Intro to Animation
Techniques
Mac Lab 4
T,TH 1-3:35
Michael Shaw
michaelshaw.art@gmail.com
mshaw@mca.edu
office hours by
appointment
Course Description
In this course,
students will learn the fundamentals of traditional animation production. Below
are the major blocks of study covered in the course:
I.
Introductory Animation Procedures, Timing and Principles
II. Walk Cycles and Locomotion
III. Weight and Object Interactions
IV. Flexibility and Emotion
V. Storytelling and Performance (subtle action, dynamic action,
foreshortening)
Course Outcomes
·
Students will demonstrate the
capability to organize and present concepts verbally.
·
Students will demonstrate the
capability to organize and present concepts visually.
·
Students will produce evidence of an
understanding of the methods of Animation production.
·
Students will be able to
communicate content in their Animation productions.
·
Students will demonstrate the
time management skills necessary to complete the post-production process.
·
Students will demonstrate the
capability to effectively publish their Animation production.
·
Students will research and
identify screening opportunities.
·
Students will research and
identify career goals.
Professional Practice Outcomes
·
Students will
demonstrate the ability to write an artist statement.
·
Students will
demonstrate the ability to document their work.
·
Students will
demonstrate the ability to exhibit work beyond the classroom.
·
Students
will demonstrate basic computer/software literacy applicable to their field.
Methods
DM200 is geared towards instilling within the
students a rich foundation in traditional animation principles, techniques, and
philosophies. Students begin the
class learning about the mechanics of animation, working on paper to create
short cartoons.
Outside of class, students are required to draw
in sketchbooks for a minimum of 1 hour per week. The contents of which are to be a combination of gesture
drawings from observation, and designs for characters, environments, and
objects they may have from their own cartoon ideas. This assignment supplements the drawing practices they have
had prior to starting the class, and promotes healthy content creation to for
future projects.
Standard class assignments are mostly be regulated to short animation
drawing assignments with regular deadlines.
Each week, a lecture is given with interactive
demonstrations. Required reading
assignments are given each week to supplement what is learned in each class.
The next project is introduced with an emphasis on how it builds a well-rounded
skill set for future animated projects.
Accompanying each lecture is at least one
screening that emphasizes the current skills each student is building. These
screenings will embody a comprehensive list of various schools of thought the
world, and through Animation's history (in the format of movies, television, web
shows, etc) and will be appended to as time goes on.
In creating their animations, students are encouraged to act out and
time their respective shots using school equipment (in-house cameras, webcams
via imac, or otherwise) and refine their animations through trial and error.
For projects spanning more than one week, daily grades will be given for
reaching assigned milestones in their projects.
In Class Discussion,
Critique, and Exercises
You will be expected
to do original analyses of your work and that of others – your peers and
recognized professionals and to complete in class exercises illustrating the
techniques presented. Extra time outside of class will be needed to master the
skills and complete the exercises presented in class.
Blog
You will be required
to keep a blog for this course that includes thumbnails, sketches, assignment
write-ups and final documentation for each assignment. You should also use
these spaces for idea development exercises and reading /screening responses.
Visiting Artist
Lectures
You are required to
attend 50% of these lectures and post a short review to your blog. Review Guidelines
Evaluation and
Grading
Grading will be based
on:
Creativity, aesthetic
and conceptual development
Technical execution
Participation in
critique and class discussions
Attendance
Blog and Sketchbook
development
Visiting Artists
Lecture reviews
Assignments are due
at 1p.m. on their scheduled dates. If you are to miss a scheduled due date,
work must be handed in prior to absence. Points will be deducted for failure to
participate in critique. Late assignments will not be accepted. Lost files are
not an excuse for a late assignment. Loss of data, files, or other associated
items needed for any assignment or project will require that you recreate your
work, with no exceptions. You are solely responsible for the security of your
files. Your files are not 100% secure on the server or computer. You should
have multiple copies on multiple sources at all times. No files are safe unless
backed up to 3 locations.
Attendance Policy
Punctual, consistent
attendance and serious participation in class is required for receiving credit.
If there are five absences during the semester, credit will not be granted. If
you have three absences, your grade will be lowered by one letter grade. Three
late arrivals/early departures = 1 absence.
Materials and
Supplies
Textbook: The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Richard Williams
Supplies:
Sketchbook
1 Ream 10f Ingram Bond , 1 plastic peg bar – DM 200 course materials pay in business office bring receipt to class – $42.40 -- Course materials purchased in bulk to save you $10.00
Light box – Build your own approx 20.00 – Buy 119.95 + 15.24 shipping = 135.19 Build/Buy for at least 12f paper size. Do not purchase a 10f box – in the future you will likely want to draw larger.
Pencils
Erasers
Ruler
External Hardrive, large jump drive, or blank DVD's to save work and archive
Copyright
Learning
Accommodations
In compliance with
MCA policy and equal access laws, I am available to discuss appropriate
academic accommodations that you may require as a student with a disability.
Request for academic accommodations need to be made during the first week of
the semester, except for unusual circumstances, so arrangements can be made.
Health and Safety
Precautions
As more and more work,
education and recreation involves computers, everyone needs to be aware of the
hazard of Repetitive Strain Injury to the hands and arms resulting from the use
of computer keyboards and mice. This can be a serious and very painful
condition that is far easier to prevent than to cure once contracted, and can
occur even in young physically fit individuals. Paul Marxhausen – visit his
site below
All students are
required to follow the standards detailed in the "EPA Material Handling
Protocols
Department
and Lab Policies
Immediately
submit an online tech request to
report any problems with a lab computer or printer.
Main MCA
computing info site = mca.edu/labs --
go here for answers to frequently asked questions and online tutorials for MCA
specific technologies.
No Food
or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop
will be deleted. Organize files within the documents folder on your account.
Delete your trash from your desktop and trash bin.
Back up
work to an external source. Remember files are only safe if they exist in 3
separate locations. MCA servers are not to be considered secure and used only
for temporary storage.
Log Out
of your workstation prior to your departure. Upon your departure, the chair
should be pushed in. Your monitor, keyboard and mouse should be placed in their
proper positions.