Monday, December 4, 2017

Finals Checklist!

ALL FINAL WORK MUST BE TURNED IN BY 12:00 NOON on MONDAY, DECEMBER 11!

On the server, in your respective folder, create a folder called FINALS.  Inside that folder, you should have the following video files.

  1. Your ball bounce project (lastname_ballbounce)
  2. Your shape emotion project (lastname_emotionproject)
  3. Your research project (lastname_research)
  4. Your walk cycle (lastname_walkcycle)
  5. Your character performance animation (lastname_character performance
  6. Your animatic sequence! (Character picks up rock) (lastname_animatic1)
  7. Your week-long 6-7 second animation (lastname_performance2)
  8. The animatic for your short film (lastname_finalanimatic) (greyscale)
  9. And the animation for your final project! (lastname_finalanimation) (black and white)

I will grade based on the following: 
  • Storytelling (Can we accurately read the story taking place?)
  • Craftsmanship (lineart quality?)
  • Animation Timing 
  • Animation Spacing
  • Staging, composition, and cinematography  (Where does the action take place on screen?)

Readme: Portfolios Publishing, and Polish!

Congrats! You have (nearly) completed your first animation class!  At this point you only have one thing left to do, showcase your art!  Below is a list of steps to get you started showcasing your animation art via the web! For this you will need the following:

A: A blog! (any blog is fine. As an example, I am using blogger below!)
B: A youtube or vimeo account. (http://youtube.com or http://vimeo.com)
C: Your video files!

STEP 1: Prepare your video files!

If you have been keeping track of your animation files, this is already working! You need each of your video files arranged in a project folder ready to go!

If any of your video files stutter, you will need to compress your video files. Compression takes videos that are large in file size and makes them small enough to run on any device! Instructions below:

STEP 2: Compressing any video files:

The easiest way to do this is by opening MPEG Streamclip in the Applications Folder.

Click FILE -> OPEN FILES and search for your movie, or CLICK and DRAG your movie into the main window.

After hitting play to look through your movie, click FILE -> Export to MPEG 4.


Below are the settings you want. The frame size should match the size we are working with in class. The quality determines the quality of the image we export.  Lower quality equals smaller file sizes! (Every video on the internet goes through compression. This quality number defaults to 50, but select what works best for you!)

After that, click MAKE MP4.  You will be asked for a name for your new file. Save this one, and keep it!

After you do this: Next is uploading videos!


STEP 3: Uploading Videos!

Make a youtube account, and sign in to youtube! (automatically comes with a gmail account. If you make a new account, you will receive the following message below:

On youtube, once you’re signed in, click UPLOAD. If this is your first time uploading a video, you will receive the following message: It asks for whatever name you would like to go by as a content creator. Type the name you want, review their terms of service, and click Create Channel.


Next you will have a window that tells you to select videos to upload. You can either click on that window, or drag videos into the window.

You will get an uploading screen, much like this one! Give the video a name, a description, and any tags you want to attach to your video. Keep the link for your video!

Once done, click PUBLISH.

Your video is ready! Be advised, large file sizes may take a while to upload. If you ever upload anything that is 5 minutes or longer, expect about a 20 minute wait. Go get some food or something!

After that, you want to take the video and add them to your blogger page!

STEP 4: MAKING A PORTFOLIO

On the internet, you can make a portfolio with any blogging website if you’re smart about it! Below I have a sample blog page I made, with a simple layout. This way, when someone comes to check out my animation work, they can get straight to the videos! (Granted, showcase your work however you see fit.)  Take your blog, and follow the steps below to add your videos to your page!

In blogger: Click NEW POST.

Under post settings, name the post whatever you want this image in your video to be. You have two options: Divide each video into a separate post, or make ONE BIG POST that contains a lot of videos!

After this: you want to go back to your YOUTUBE VIDEO, and click the EMBED link:
A little window will come up with a line of text. This text will let you put your video into your blog post! Copy the text.

On your blog post, click the HTML BUTTON, HERE. When you do, you will get a huge window that you can paste information into. Past your code here. (this tells the blog you want to play something from youtube.)



When you’re done hit PUBLISH!

You now have the beginnings of a solid portfolio! To showcase your work in its entirety, upload every movie file for your projects into youtube! You can type a description below each one. Check the link to see my example!

http://mikemakescartoons.blogspot.com

Wednesday, November 29, 2017

Flu - Eric Huber will fill in for me today.

Hey Everyone,

I wanted to update you on classes.  In an incredibly unorthodox week, I still have the flu! And I'm still out.

However, classes are still on.  Eric Huber will be filling in for me today, and you are free to ask him any questions about your animated shots, films, storyboards and the like. He will not be there the entire day, but will be on hand at the beginning of class to offer help.

In lieu of these circumstances, I will be at the school this weekend to assist students when I'm able. Also, ALL FINAL ASSIGNMENTS ARE NOW DUE DECEMBER 11th.

On December 4th, we will still hold screenings, but they will be guided more towards making improvements than final assignments. It just doesn't seem fair to expect final projects from all of you if I'm not there the week before to help students with their production challenges and the like.

I'll get better as soon as possible and head back to teach all of you. In the mean time, drop in-progress shots on the server in the FINALS folder and send questions to me via email.  You can also send me your phone# and I'll do my best to call and answer in class as well.  As always, please email me if you have any questions or need any assistance. 


 I wish you the best of skill today!

Monday, October 30, 2017

Homework: Intro to Storyboarding and Cinematography!

A. Turn in a completed version of your performance animation by Wednesday @ 6:00 PM!
B. Revise your storyboard project that you started on in class, clean up the drawings, add context, and bring your story to class!  If you were absent, get notes about storyboarding from a classmate!

NOTE: I AM GRADING BASED ON STORYTELLING QUALITY, CLARITY, AND CRAFTSMANSHIP!

C. Watch "The Making of Little Witch acadaemia on the server!  Take notes, and bring questions to class!


D. Read up on Shot Types and Camera angles below!

Why are we learning shot types?  The only way for you to expand your knowledge as a visual storyteller is to know all of the formulas and conventions you have at your disposal.  Even one new frame could be the difference between an amateur production and presentation and a visual masterpiece of storytelling!

A list of helpful books for cinematic storytelling, good for both Animation and Live Cinema!

THE RULE OF THIRDS:

VARIOUS CAMERA SHOTS:

Advanced shots begin to manipulate the camera and treat it as more of a character in the film, moving and swaying between angles and shots to create a more lived in space:

Dolly shots are some of the most advanced, yet easiest to preform in animation.  Dolly shots are where the camera trucks, weaving in and out of the scene, around characters, key environment elements, and other places.  (in short, move the camera from one side to the next)

Two Shot: A medium shot with two subjects.
Overhead shot (bird's eye view):  Camera is facing down from above.
Canted shot:  When the camera is tilted on it's axis so that normally vertical lines appear slanted to the left or right.  Ordinary expectations are frustrated.  Often used to create mystery and suspense in films to create a sense of unease in the viewer.

Handheld Shot:  "shaky cam"  sometimes played up in action scenes to suggest a state of unrest.
Remember that the shots you use already come loaded with information for your character to use.  Also remember that keeping the camera steady in some instances will give your character pivotal moments to come alive.

BONUS: Notes on camera angle diversity: Notes on camera diversity.

Staging and blocking for animation: 

Why do we stage and block shots?  To better plan our animation.  It's a good idea to have a list of documents for what our cartoon will be.  Printouts of our character and our character's expressions for easy reference.  Printouts or organized sketches for your characters.  Documents of the action and shot direction. Drawings of where you think your shots will be.  And, it makes you feel better about the work you do. Seeing the pieces of your cartoon come together creates a sense of pride in your cartoon, as if you are doing something important that many people are simply unable to do.  It's the truth.

Things to remember when planning cinematography:

Practice your draftsmanship!  Draw lighter in the beginning, sketch first, refine second!  We will animate our character through drawing frames!  Block out each shot.  Export your drawings out of Storyboard pro as a pdf.  You can board on paper, or photoshop, and scan in too.  but we will make an animatic of your work for the final.

STORYTELLING: Three Act Structure:

Review the formula for a movie's "Three Act Structure" at these links:http://tvtropes.org/pmwiki/pmwiki.php/Main/ThreeActStructure
http://www.cod.edu/people/faculty/pruter/film/threeact.htm
http://scripteach.com/?page_id=223

Wednesday, October 18, 2017

Classes Cancelled: Check your email for this week's assignments.

Hello Class,

I'm submitting a notice to all students that my classes are cancelled today, October 18, 2017 and Wednesday, November 1st, 2017.  Check your student email for information regarding coursework today, assignments to turn in,  what to do if you need to schedule an appointment, and what to do to prepare for class on Monday.

Looking forward to seeing everyone soon!
-Shaw

Wednesday, October 4, 2017

Homework for Monday, October 9, 2017

Note: The Reading that will help you with this project:  "Walks, Jumps, Runs: pages 132 - 216 in A.S.K."

On Monday, bring to class the following:

A pencil test of your next animation. I'm looking for Key Animation only!  Show us the main storytelling drawings!

An environment model sheet! I want to see the environment you choose to use for our character animation! Show me where we are!  If you so choose, add it to your pencil test. If you do not add it, I still need a seperate page that shows me where characters going to be!  Good examples of environment design can be found in the BOOKS folder on the class server! Refer to the Mouseworks Model Pack to see good environment and character design examples!

A model sheet of your character!  I should see 5 viewpoints of your character, where you maintain the proper sizing and body proportions throughout. I have some examples below.




Turn in all midterm content by 5:00 PM Friday.  Refer to the previous post for what I'm currently looking for!

Finals Checklist!

ALL FINAL WORK MUST BE TURNED IN BY 12:00 NOON on MONDAY, DECEMBER 11!

  1. Your ball bounce project (lastname_ballbounce)
  2. Your shape emotion project (lastname_emotionproject)
  3. Your research project (lastname_research)
  4. Your walk cycle (lastname_walkcycle)
  5. Your character performance animation (lastname_character performance
  6. Your animatic sequence! (Character picks up rock) (lastname_animatic1)
  7. Your week-long 6-7 second animation (lastname_performance2)
  8. The animatic for your short film (lastname_finalanimatic)
  9. And the animation for your final project! (lastname_finalanimation)

I will grade based on the following: 
  • Storytelling (Can we accurately read the story taking place?)
  • Craftsmanship (lineart quality?)
  • Animation Timing 
  • Animation Spacing
  • Staging, composition, and cinematography  (Where does the action take place on screen?)

Wednesday, September 27, 2017

Homework for 10/2/2017!

A.
Post the current version of your walk cycle to the server. Name it "lastname_V2." If you were absent, turn in a copy of your current walk cycle by Thursday@5!  Everyone, no matter what, should have three versions of your walk cycle on the server by Monday!  (1: The pencil test from last week. 2: The pencil test from this week. 3: The second revised pencil test that you will turn in Monday.) If you have less than 3 versions on the server, be advised that I will make additional revisions!

B. 
Turn in an updated version of your walk cycle, with arms!
For full credit, add clothing onto your armature and turn it into a character! (eyes, nose, mouth as well!)  Turning in a character without clothing will only earn you a B for this project (if everything!

C.
Come up with an idea for your next project!  You will be creating a 6-8 second animation where a character does the following:

  • Takes a couple steps forward.
  • Interacts with an object (a prop of your choosing)
  • Makes a decision based on their thinking
  • Acts with respect to that decision, and gains new experience!


We will film reference for this animation on Monday, October Second!  Please pay attention to your clothing choices for this action, so you are able to get reference for your film! Come up with an idea, and draw some sketches for your character. We will make model sheets on Monday in class!

D. 
You MUST bring a prop to class!  Make sure, whatever you bring, represents the object in question! I will bring some stackable boxes so we can make makeshift sets, for those of you that may have tables, chairs, and the like.

Extra credit opportunity:
1) Use what we learned about breaking the limbs of your characters to add more personality and flexibility to the arm movements of your walk! Be advised this is optional. I would much rather you turn in an amazing walk cycle, than trying to add new techniques you will continue to learn on Monday!

As always, if you have questions, don't hesitate to contact me at mshaw@mca.edu!

Wednesday, September 6, 2017

Homework for Monday, Sept 11!

Congratulations! At this point you have begun developing the necessary drawing and observation skills to produce quality animated content! Up next is a short assignment we will engage in before taking our skills to the wonderful world of traditional animation!  From here on out, we will animate full-body characters. To work up the necessary practice, you will create the following!

  1. Revise your shape emotion animation!
  2. Produce a 6 second (144 frame) animation where you recreate the action in an animated sequence of your choice!
  3. Select an animated sequence you like that displays clear, decisive character performance.  Animate this scene making note of KEY DRAWINGS ONLY!
  4. Bring a copy of your video to class, and be ready to answer the following questions:
    • What are the most important poses of the scene?
    • Why are they the most important poses?


  • Make sketches for me that shows your initial estimations of your character's timing.
  • Animate ONE CHARACTER only! I'd rather see quality over quantity.
  • When animating the character, do not REDRAW the copyrighted character itself. Produce an armature (skeleton), or your own character design over this character!
  • Pay attention to these concepts:
    • Arcs
    • Line of action
    • Weight and Balance
    • Keeping characters ON MODEL!
IMPORTANT TIPS TO help you select your animated scene:
  1. Pick a scene with one character and fantastic body language!
  2. No flying animations, except for birds with flapping wings.
  3. Keep your references! Pause them, cycle through them, and draw sketches of the timing and spacing of your characters!
  4. Animate full-body characters! If you have an excellent character sequence and 3/4 of the character is visible on screen, this will be allowed.  However, the more of the character we see, the better your sequence will be!

Homework for September 6, 2017

Important Dates to Remember:


  • Monday: September 11th: Bring your receipt from the business office receive your paper and peg bar! 
  • Wednesday: September 13th: Bring your light table and your animation paper to class! We will begin our WALK CYCLE PROJECT!



Content for this class's last assignment is below:

PROJECT 2:   THE SHAPE/EMOTIONS PROJECT! (PROJECT SHAPE FEELS)

NOTE: DO NOT DRAW A FACE ON YOUR CHARACTER.  SHOW THE EMOTION THROUGH BODY LANGUAGE AND ACTING!


GOAL: Create a 6 to 10 second animation, where a primitive 3-D object (CUBE, BOX, TRIANGULAR PYRAMID, RECTANGULAR PYRAMID, TRIANGULAR PRISM ) that you have named displays a single emotion!

STORY:  *insert character name here*   feels   *insert emotion name here*. (_____ feels like _____)

The strategy: You are going to give simple inanimate objects human characteristics!  This is the most common practice for young animators, and professionals trying to get an audience to relate to a character, scenario, or prop on-screen!

  • mark in the corner of your drawing if it is a Key(K), breakdown(B), or Inbetween(I)!
  • create an environment for your character to act within!
    • does not have to be complex, but does need to be an environment that the character is living within!
  • Think about the cubes you saw on http://the12principles.tumblr.com. Those cubes are characters! They move with vigor and personality!  I want yours to do the same! Think about how you can assign an inanimate object human characters through movement! Would a cube jump up and down when it's happy? Or slump over when it's sad?

    I know this may be difficult, but I promise challenging yourself now will give you a stronger set of skills by the end of the semester! 


    I will grade based on the following!

    1. Craftsmanship!  (are your lines cleaned up? I suggest creating your animation first as a sketch, then making a lineart layer!
    2. Timing! (Are your actions well-paced?)
    3. Acting and Locomotion! (Does your character act? Can we understand the emotion(s) your character goes through?
    4. Storytelling (Is your film about the SINGLE emotion you chose to be the most important one? Do we see your character acting within its environment and stage?)
    5. Professionalism!  (Did you come to class with your toonboom project folder, your files, and an EXPORTED MOVIE of your film that has ALREADY been converted?)

    As an additional note, please bring your updated Ball Bounce to class on this day!

    Wednesday, August 23, 2017

    Notes from today! Learning Toonboom, Homework, Etc!

    A. Read the following excerpt (pages 24-63) from the animator's survival kit, provided at this link!

    B. Create 3 Ball bounces for me in ToonBoom Harmony! Each ball bounce should represent a ball of a different size and weight!  Bring your work to class finished! We will make these into videos at the start of class Monday!

    Below is a list of notes that we have covered in class today:
    • Remember to make a sketch layer first to draw your animation, then make a cleanup layer to continue working!
    • It may help to work alongside another classmate to make sure your work is telling a good story!
    Below are notes from today as well as an image of the interface with some notes from class.





    NOTES:

    Remember to use a brush size of 15 or lower!

    CONTROLS:


    • 1 & 2: Zoom in and out.
    • Hold Spacebar and Click:  Pan Camera and Drawing
    • Hold Option and Command: Rotate Canvas
    • Shift + M: Reset your view.
    • F5: Creates Holds, and extends drawing frames.
    • Comma and Period Keys:  Previous and Next Frame, Respectively.
    • ((, & . Keys:  Move forward and backward 1 frame))
    • F and G Keys:  Move between Key Drawings!
    • Option + Shift + R: Create Empty Drawing
    • + and - keys: Increase and Decrease Exposure (Can also right-click your drawings in the timeline and select “Set Exposure to X”

    CONCEPTS:
    Onion Skinning: Turns on light table, lets you see through your drawings.
    Frames Per Second: The unit of measurement we use to measure the time of drawings we create.
    Animation: Done at 24fps.

    TERMINOLOGY:

    1. Key Drawings: Main drawings that tell the story.
    2. Breakdown drawings: Drawings created between the Keys that further "breaks down" the action with greater nuance and context!
    3. (for monday) "Inbetween" drawings: Drawings done between the Keys, Extremes, and Breakdown drawings that fleshes out the movement and acting with detail!
    4. On Model: Drawing a character or object with PROPER PROPORTIONS!
    5. Extreme drawings:  The minimum number of key drawings needed to tell the story visually.

    “Hold” - A single drawing lasting longer than a single frame, on screen.

    Monday, August 21, 2017

    Welcome to Intro to Animation! (AN200) =D

    Course# AN200 | Intro to Animation
    Location: Mac Lab 4
    Instructor: Michael Shaw
    Time: Monday and Wednesday 9:00 AM | 11:30 AM
    Contact: mshaw@mca.edu901.282.3902
    Office Hours:  Monday and Wednesday: 6:30 – 8:00 PM, Mac Lab 4

    COURSE DESCRIPTION:
    Welcom to AN200! In this course, students will learn the fundamentals of traditional animation production. Below are the major blocks of study covered in the course:
    I.  Introductory Animation Procedures, Timing and Principles
    II. Walk Cycles and Locomotion
    III. Weight and Object Interactions
    IV. Flexibility and Emotion
    V. Storytelling and Performance (subtle action, dynamic action, foreshortening)
    VI. Storyboarding


    Methods of Study – The Flow of Class is as Follows:
    Class Readings:
    Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own! We will hold class discussions where you are expected to ask questions, present new information, and help each other learn new techniques!

    Interactive Demonstrations:
    The best way to learn how to animate is to practice as much as possible, while researching in real life and film to see how others animate!  Keep what works, and scrap what does not! This semester will have many interactive demonstrations on learning the fundamentals of animation and animated storytelling. You will produce a mix of exercises and more developed content that will supplement everything you’re learning in your other courses.

    Projects and Workflow
    Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated short. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!


    DEPARTMENTAL OUTCOMES:
    Students will demonstrate the capability to organize and present concepts verbally.
    Students will demonstrate the capability to organize and present concepts audibly. 
    Students will produce evidence of an understanding of the methods of audio production.
    Students will be able to coherently communicate the content their audio productions.
    Students will demonstrate the time management skills necessary to complete the entire sound creation process.
    Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

    PROFESSIONAL OUTCOMES:
    Students will demonstrate the ability to write an artist statement.
    Students will demonstrate the ability to document their work.
    Students will demonstrate basic computer/software literacy applicable to their field.
    Students will demonstrate the ability to give a public presentation about their work.
    Students will demonstrate the ability to research to stay current in their field.
    Students will demonstrate basic knowledge of communication etiquette in their field.
    Students will demonstrate the ability to work collaboratively.

    -------Assignments and Requirements ------
    You are required to attend class everyday, on time.  We will start class @ 9 AM every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences result in a loss of one letter grade. Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

    ----Turning in Assignments -----
    Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Often, this will be the day before the class, to give students time to listen to, and review other students’ work.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.  When it comes to late assignments, assignments will drop a letter grade each day they are late. After 3 days, I will not accept your assignment.

    Supplies:
    1)    If working Traditionally: 1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar (for those of you who elect to work traditionally) Additional paper can be purchased for $50.00 We will need to place an order soon.
    2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
    3)    $100 Deposit to check out audio equipment. (optional) Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department. If you still have your deposit from last semester, you can check out as available.
    4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
    Western Digital Brands:
    5)    Light Box: You will need to purchase a lightbox for your animated projects! Below are a few very cost effective options for you to use! You need something big enough to cover a piece of 10f paper, or 8.5” x 11”Huion L4S: 12.20" x 8.26"
    Huion 17" With Angled Surface (drawing area is the same)ME456 Tracer: A4 Size (9" x 12")

    6)    TEXTBOOKS:

    The Animator's Survival Kit, Expanded EditionA Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00) Keep in mind there are many places to order this book!

    7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!

    GRADING:

    Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

    Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

    A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

    B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

    C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

    D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

    F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

    Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

    *Your blog upkeep factors into your grades for each major assignment handled out of class.*

    Assignments are due at the beginning of class on their scheduled dates unless otherwise noted. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

    Copyright
    You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


    Accommodations for Students with Disabilities
    Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.


    Course Content and Title IX Reporting
    Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.

    HEALTH and SAFETY PRECAUTIONS

    As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
                http://eeshop.unl.edu/rsi.html
                http://www.mydailyyoga.com/yoga/rsi.html


    DEPARTMENT AND LAB POLICIES:
    Immediately submit an online tech request to report any problems with a lab computer or printer. 
    Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
    No Food or Drinks in Lab.
    Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
    Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
    Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
    Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

    COPYRIGHT:
    You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

    OSHA Mandate
    Memphis College of Art students and faculty are required to follow the standards detailed in the OSHA material safety guidelines.


    The link below contains a PDF of our current course schedule (subject to change at my discretion) 
    You will need to log into your school email to view!