Wednesday, August 23, 2017

Notes from today! Learning Toonboom, Homework, Etc!

A. Read the following excerpt (pages 24-63) from the animator's survival kit, provided at this link!

B. Create 3 Ball bounces for me in ToonBoom Harmony! Each ball bounce should represent a ball of a different size and weight!  Bring your work to class finished! We will make these into videos at the start of class Monday!

Below is a list of notes that we have covered in class today:
  • Remember to make a sketch layer first to draw your animation, then make a cleanup layer to continue working!
  • It may help to work alongside another classmate to make sure your work is telling a good story!
Below are notes from today as well as an image of the interface with some notes from class.





NOTES:

Remember to use a brush size of 15 or lower!

CONTROLS:


  • 1 & 2: Zoom in and out.
  • Hold Spacebar and Click:  Pan Camera and Drawing
  • Hold Option and Command: Rotate Canvas
  • Shift + M: Reset your view.
  • F5: Creates Holds, and extends drawing frames.
  • Comma and Period Keys:  Previous and Next Frame, Respectively.
  • ((, & . Keys:  Move forward and backward 1 frame))
  • F and G Keys:  Move between Key Drawings!
  • Option + Shift + R: Create Empty Drawing
  • + and - keys: Increase and Decrease Exposure (Can also right-click your drawings in the timeline and select “Set Exposure to X”

CONCEPTS:
Onion Skinning: Turns on light table, lets you see through your drawings.
Frames Per Second: The unit of measurement we use to measure the time of drawings we create.
Animation: Done at 24fps.

TERMINOLOGY:

  1. Key Drawings: Main drawings that tell the story.
  2. Breakdown drawings: Drawings created between the Keys that further "breaks down" the action with greater nuance and context!
  3. (for monday) "Inbetween" drawings: Drawings done between the Keys, Extremes, and Breakdown drawings that fleshes out the movement and acting with detail!
  4. On Model: Drawing a character or object with PROPER PROPORTIONS!
  5. Extreme drawings:  The minimum number of key drawings needed to tell the story visually.

“Hold” - A single drawing lasting longer than a single frame, on screen.

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