B. Create 3 Ball bounces for me in ToonBoom Harmony! Each ball bounce should represent a ball of a different size and weight! Bring your work to class finished! We will make these into videos at the start of class Monday!
Below is a list of notes that we have covered in class today:
- Remember to make a sketch layer first to draw your animation, then make a cleanup layer to continue working!
- It may help to work alongside another classmate to make sure your work is telling a good story!

NOTES:
Remember to use a brush size of 15 or lower!
CONTROLS:
- 1 & 2: Zoom in and out.
- Hold Spacebar and Click: Pan Camera and Drawing
- Hold Option and Command: Rotate Canvas
- Shift + M: Reset your view.
- F5: Creates Holds, and extends drawing frames.
- Comma and Period Keys: Previous and Next Frame, Respectively.
- ((, & . Keys: Move forward and backward 1 frame))
- F and G Keys: Move between Key Drawings!
- Option + Shift + R: Create Empty Drawing
- + and - keys: Increase and Decrease Exposure (Can also right-click your drawings in the timeline and select “Set Exposure to X”
CONCEPTS:
Onion Skinning: Turns on light table, lets you see through your drawings.
Frames Per Second: The unit of measurement we use to measure the time of drawings we create.
Animation: Done at 24fps.
Onion Skinning: Turns on light table, lets you see through your drawings.
Frames Per Second: The unit of measurement we use to measure the time of drawings we create.
Animation: Done at 24fps.
TERMINOLOGY:
- Key Drawings: Main drawings that tell the story.
- Breakdown drawings: Drawings created between the Keys that further "breaks down" the action with greater nuance and context!
- (for monday) "Inbetween" drawings: Drawings done between the Keys, Extremes, and Breakdown drawings that fleshes out the movement and acting with detail!
- On Model: Drawing a character or object with PROPER PROPORTIONS!
- Extreme drawings: The minimum number of key drawings needed to tell the story visually.
“Hold” - A single drawing lasting longer than a single frame, on screen.
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