Wednesday, September 17, 2014

Homework for Monday: Sept 22.

1. Complete the following research assignment:
  • Find your favorite cartoon.
  • Make note of the anticipation, the shifts in weight, the flexibility in the animation, and the storytelling at hand! Type this up as you work!
  • In toonboom: Try to draw the main drawings of that animation!  First draw the Extremes, then the keys.  Stretch out the animation so we get a good sense of timing like we did in class!   You do not need to draw the character itself, but instead draw the motions of the character using any character you choose.
  • Draw the main drawings for your research animation, as we did in class! Sketch out the main positions for your animation, and bring them to class, so we can better know how to attack our animated projects!  Try your best to keep your character consistent, and on model in your drawings!
2. Design your character for your animation! I would like to see a model sheet of the character, similar to the MouseWorks model pack on the server!
*it's located under DM200--------> Resources ----------> Mouseworksmodelpack.pdf*

6 seconds @ 24 frames a second = 120 maximum drawings
You will not need to do every drawing.  Draw enough to add fluidity to our animation!

3: Bring to class the following:
  • Your animation paper!
  • Your lightbox!
  • Your design for your character! Your design for your character's props!
  • Your animated research project!

Links to Movies!

Field Chart Sizes

Steam Boat Willie



Wednesday, September 10, 2014

Homework for 8/15

I will grade based on the following:
  • Craftsmanship: Clean lines? Solid transitions?
  • Timing of your ball bounce: (Too fast? too slow?)
  • Spacing of your ball bounce: (Positioning of your drawings. Remember to check the easing of your animation's movements!)
  • Clarity of storytelling: Are we beginning to push away from your animation simply being a ball bouncing across the screen?  Is it becoming something new?
  • Environment staging, color choice and pallets: Does your color scheme feel arbitrary, or does it supplement the "story?" Does the stage enhance the storytelling as well?
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Homework for (9/15):

1.  BRING 3 COMPLETED WALK CYCLES TO CLASS!

132-163: Advanced walks.

164-216: special walks and jumps

217-255: flexibility

256-272: weight



273-284: anticipation



Read THE SECTIONS IN BOLD (extra sections will help with you walks)

WALK CYCLE PROJECT:
  • Accuracy of Figure Drawing
  • Clarity of Walk Cycle:  Is the movement and motion clear?
  • Solidity of volume and modeling: Is the character "on model?" (meaning: are the proportions for your character right?)
  • Craftsmanship

  • Extra Credit (Storytelling):
    • Excessive Craftsmanship!
    • Color!
    • Environment! (If your walk cycle is already moderately successful!)
    • Giving your raw figure a character design!
Come up with an idea of what you want to do for your next project by looking at this link: (51 animation exercises to master)