I will grade based on the following:
- Craftsmanship: Clean lines? Solid transitions?
- Timing of your ball bounce: (Too fast? too slow?)
- Spacing of your ball bounce: (Positioning of your drawings. Remember to check the easing of your animation's movements!)
- Clarity of storytelling: Are we beginning to push away from your animation simply being a ball bouncing across the screen? Is it becoming something new?
- Environment staging, color choice and pallets: Does your color scheme feel arbitrary, or does it supplement the "story?" Does the stage enhance the storytelling as well?
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Homework for (9/15):
1. BRING 3 COMPLETED WALK CYCLES TO CLASS!
132-163: Advanced walks.
164-216: special walks and jumps
217-255: flexibility
256-272: weight
273-284: anticipation
Read THE SECTIONS IN BOLD (extra sections will help with you walks)
WALK CYCLE PROJECT:
- Accuracy of Figure Drawing
- Clarity of Walk Cycle: Is the movement and motion clear?
- Solidity of volume and modeling: Is the character "on model?" (meaning: are the proportions for your character right?)
- Craftsmanship
- Extra Credit (Storytelling):
- Excessive Craftsmanship!
- Color!
- Environment! (If your walk cycle is already moderately successful!)
- Giving your raw figure a character design!
Come up with an idea of what you want to do for your next project by looking at this link: (51 animation exercises to master)
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