Wednesday, August 31, 2016

HOMEWORK FOR WEDNESDAY!

CREATE a 6 - 10 second animation that illustrates the following story.

(character name), a (character shape),  feels (insert emotion here.)

Example:  Jenny, a cube, feels SO EXCITED! =D

You need to demonstrate the following principles of animation:
  • Staging
  • Solid Drawing
  • Arcs
  • Easing (slowing down and speeding up)
  • As well as the RULE OF THIRDS!
A couple notes for success:
  • Remember to do your thumbnail sketches and a sample X-Sheet. (examples are on pages 70 - 77 of the Animator's Survival Kit!
  • Do not do heavy detail first!  Sketch your animation first, check it, revise, and then add your details!
  • If you are having trouble nailing down a specific emotion: remember BODY LANGUAGE!
  • Don't rely on facial expressions or props! I will ask you to redo your assignment if it has an abundance of either!
Read pages: 64 - 101 of the Animator's Survival Kit!

Bring in some ideas for your next project: A research assignment where you recreate a scene from an animation of your choice! (6 seconds)
  • Reference should be a video. Gifs are great secondary resources
  • Your choices should have great examples of character animation without any camera cuts!

Wednesday, August 24, 2016

Homework for Monday

Read the following excerpt (pages 24-63) from the animator's survival kit, provided at this link!

Create 3 Ball bounces for me in ToonBoom Harmony! Bring your work to class finished! We will make these into videos at the start of class Monday!  Below is a list of notes that we have covered in class.

  • Remember to make a sketch layer first to draw your animation, then make a cleanup layer to continue working!
  • It may help to work alongside another classmate to make sure your work is telling a good story!
Below are notes from today as well as an image of the interface with some notes from class.



NOTES:

Remember to use a brush size of 15 or lower!

CONTROLS:

1 & 2: Zoom in and out.
Hold Spacebar and Click:  Pan Camera and Drawing
Hold Option and Command: Rotate Canvas
Shift + M: Reset your view.
F5: Creates Holds, and extends drawing frames.
Comma and Period Keys:  Previous and Next Frame, Respectively.
F and G Keys:  Move between Key Drawings!
Option + Shift + R: Create Empty Drawing
+ and - keys: Increase and Decrease Exposure (Can also right-click your drawings in the timeline and select “Set Exposure to X”

Concepts:
Onion Skinning: Turns on light table, lets you see through your drawings.
On Model: Drawing a character or object with PROPER PROPORTIONS!


“Hold” - A single drawing lasting longer than a single frame, on screen.

Monday, August 22, 2016

Welcome to AN200! =D

Course# AN200 | Intro to Animation
Location: Mac Lab 4
Instructor: Michael Shaw
Time: Monday and Wednesday 9:00 AM | 11:30 AM
Contact: mshaw@mca.edu; 901.282.3902
Office Hours:  Monday and Wednesday: 6:30 – 8:00 PM, Mac Lab 4

COURSE DESCRIPTION:
Welcom to AN200! In this course, students will learn the fundamentals of traditional animation production. Below are the major blocks of study covered in the course:
I.  Introductory Animation Procedures, Timing and Principles
II. Walk Cycles and Locomotion
III. Weight and Object Interactions
IV. Flexibility and Emotion
V. Storytelling and Performance (subtle action, dynamic action, foreshortening)
VI. Storyboarding


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own! We will hold class discussions where you are expected to ask questions, present new information, and help each other learn new techniques!

Interactive Demonstrations:
The best way to learn how to animate is to practice as much as possible, while researching in real life and film to see how others animate!  Keep what works, and scrap what does not! This semester will have many interactive demonstrations on learning the fundamentals of animation and animated storytelling. You will produce a mix of exercises and more developed content that will supplement everything you’re learning in your other courses.

Projects and Workflow
Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated short. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of audio production.
Students will be able to coherently communicate the content their audio productions.
Students will demonstrate the time management skills necessary to complete the entire sound creation process.
Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time.  We will start class @ 9 AM every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences result in a loss of one letter grade. Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Often, this will be the day before the class, to give students time to listen to, and review other students’ work.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.  When it comes to late assignments, assignments will drop a letter grade each day they are late. After 3 days, I will not accept your assignment.

Supplies:
1)    If working Traditionally: 1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar (for those of you who elect to work traditionally) Additional paper can be purchased for $50.00 We will need to place an order soon.
2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
3)    $100 Deposit to check out audio equipment. (optional) Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department. If you still have your deposit from last semester, you can check out as available.
4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform.
Western Digital Brands:
3TB My Book |  http://tinyurl.com/HD4mac
3TB My Book Essential | http://tinyurl.com/HD4win
5)    Light Box: You will need to purchase a lightbox for your animated projects! Below are a few very cost effective options for you to use! You need something big enough to cover a piece of 10f paper, or 8.5” x 11”

Huion L4S: 12.20" x 8.26"
Huion 17" With Angled Surface (drawing area is the same)
ME456 Tracer: A4 Size (9" x 12")

6)    TEXTBOOKS:

The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00) Keep in mind there are many places to order this book!

7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!

GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Assignments are due at the beginning of class on their scheduled dates unless otherwise noted. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.


Course Content and Title IX Reporting
Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
Immediately submit an online tech request to report any problems with a lab computer or printer. 
Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
No Food or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

COPYRIGHT:
You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

OSHA Mandate
Memphis College of Art students and faculty are required to follow the standards detailed in the OSHA material safety guidelines.


The link below contains a PDF of our current course schedule (subject to change at my discretion) 
You will need to log into your school email to view!