Monday, November 30, 2015

Finals Checklist:

I.  On the Server, in the "FINALS" folder, turn in final videos for the following:

1. The ball bounce project.
2. The shape emotion project.
3. The research assignment.
4. Walk cycle 1. (The standard walk)
5. Walk cycle 2. (The walk cycle with personality!)
6. Your 6-10 second character animation
7. A PDF of your storyboard
8. A movie file of your animatic.
9. A document detailing your experience in the class! (what you enjoyed, what could be improved, what you would like to see in future classes, what you learned!)

(#9 can be emailed to me personally if you prefer confidentiality)

I will grade based on the following:

A. Craftsmanship: Line-art quality.  Are your lines clean? Is your character the focal point of your animation, or are the rough lines the focal point?
B. Modeling: How consistent is your character between every frame of your animation?  Do limbs get too thin and then too thick?
C. Performance: Are we captivated by the actions on screen?  Is your animation about the character? Are the performances believable and relatable if we look at your animation as an actor and as the audience?
D. Clarity of storytelling:  What is the story of each animation?  Is the story coming across?

E. Technique:  Are you demonstrating the principles we've learned in class?
Arcs - The way we add weight to how your character moves.
Easing - speeding up and slowing down of actions over time.
Positioning - (spacing)
Pacing - (Timing)
Staging
Storyboard development.
Cinematography
Character acting and performance.


NOTE: THE DEADLINE FOR TURNING IN ALL WORK IS 12:00AM MONDAY, DEC 7th.  All work is timestamped automatically, so I will know if your work is turned in late, and will dock points accordingly!

Wednesday, November 18, 2015

Storyboards Case Study: Batman The Animated Series Intro: Bruce Timm

As you work on your storyboards, it's easy to pour too much work into the wrong section of your story. The most important thing your storyboards should do is COMMUNICATE the actions on screen TO US.

Again, COMMUNICATE..... TO US.

So fancy drawings mean nothing if they are not clear!  As an example, take a look at the intro to the award-winning Batman: The Animated Series Below:


Batman The Animated Series: From Storyboard to Animation
Storyboard Images

You see the storyboards have been put together to create an animatic for us to view. While there are some slight changes, the storyboards are drawn in such a way that we can very well understand the action at hand without needing much else.

They achieve this with

1. Clear, simple drawings.
2. Efficient camera movements, where the camera serves the characters and setting, not the other way around.
3. Drawing the BEATS, or changes in action between panels!


Storytelling is always important in animation, but even more important than storytelling is character performance.  Showcasing how your character moves between shots uses your acting skills and makes the characters much more interesting to us!


On the server, I've included links to the boards from the above video, as well as storyboards from an episode of adventure time, and the first 4 episodes of the Bee and Puppycat Kickstarter project.  Review these to help improve your skills in storyboarding!


I'll add some additional links below for you to check out at your leisure!

SHAZAM: Superman Animatic
Scribd.com: Adventure Time Stoyboards (need to sign up with an email address to download)

Monday, November 16, 2015

Homework for Wednesday:

Now that you have learned the basics of storyboard pro,  take the rough sketches of your thumbnail drawings and create a draft of your storyboard in Storyboard Pro!

1. Roughly sketch out the drawings for your story.
2. Add proper timing to the drawings, and export out a .MOV file that we can check out Wednesday!

At this point, do not spend a lot of time making perfect drawings. I will ask you to revise your stories to make them better!

Email me if you have any questions!

Wednesday, November 11, 2015

Introduction to Cinematrography: Shot Types, Blocking, Rule of Thirds, and More!

Note: The following resources were compiled from various resources on the internet. Pick and choose and find what works best of you! That said, there are three books that will need to be in your library if you want to be the best at what you do, be it animation, illustration, or more cinematic photography.

Why are we learning shot types?  The only way for you to expand your knowledge as a visual storyteller is to know all of the formulas and conventions you have at your disposal.  Even one new frame could be the difference between an amateur production and presentation and a visual masterpiece of storytelling!

A list of helpful books for cinematic storytelling, good for both Animation and Live Cinema!

THE RULE OF THIRDS:

VARIOUS CAMERA SHOTS:

Advanced shots begin to manipulate the camera and treat it as more of a character in the film, moving and swaying between angles and shots to create a more lived in space:

Dolly shots are some of the most advanced, yet easiest to preform in animation.  Dolly shots are where the camera trucks, weaving in and out of the scene, around characters, key environment elements, and other places.  (in short, move the camera from one side to the next)

Two Shot: A medium shot with two subjects.
Overhead shot (bird's eye view):  Camera is facing down from above.
Canted shot:  When the camera is tilted on it's axis so that normally vertical lines appear slanted to the left or right.  Ordinary expectations are frustrated.  Often used to create mystery and suspense in films to create a sense of unease in the viewer.

Handheld Shot:  "shaky cam"  sometimes played up in action scenes to suggest a state of unrest.
Remember that the shots you use already come loaded with information for your character to use.  Also remember that keeping the camera steady in some instances will give your character pivotal moments to come alive.

BONUS: Notes on camera angle diversity: Notes on camera diversity.

Staging and blocking for animation: 

Why do we stage and block shots?  To better plan our animation.  It's a good idea to have a list of documents for what our cartoon will be.  Printouts of our character and our character's expressions for easy reference.  Printouts or organized sketches for your characters.  Documents of the action and shot direction. Drawings of where you think your shots will be.  And, it makes you feel better about the work you do. Seeing the pieces of your cartoon come together creates a sense of pride in your cartoon, as if you are doing something important that many people are simply unable to do.  It's the truth.

Things to remember when planning cinematography:

Practice your draftsmanship!  Draw lighter in the beginning, sketch first, refine second!  We will animate our character through drawing frames!  Block out each shot.  Export your drawings out of Storyboard pro as a pdf.  You can board on paper, or photoshop, and scan in too.  but we will make an animatic of your work for the final.

STORYTELLING: Three Act Structure:

Review the formula for a movie's "Three Act Structure" at these links:http://tvtropes.org/pmwiki/pmwiki.php/Main/ThreeActStructure
http://www.cod.edu/people/faculty/pruter/film/threeact.htm
http://scripteach.com/?page_id=223

Monday, November 9, 2015

HOMEWORK FOR WEDNESDAY, 11/11/2015

Hello Class!

Today we did an AWESOME exercise where we storyboarded an entire episode of a cartoon in 22 minutes!

I hope it was a rewarding experience for all of you, and a way to practice drawing clear, easy to understand storyboards!

What you are to do for homework is this:

  1. Take an episode of Samurai Jack from the ones I have selected for you on the server, OR an episode from a cartoon of your choosing. (The episode must be at least 22 minutes.)
  2. When watching the episode, draw each shot as clearly as you can, trying to tell the story on your paper with clear images.
    • You want to focus on actions and environments that you feel are KEY shots and KEY environments.
  3. If you were absent, I STRONGLY ADVISE you to get a copy of notes from our talks today from another student. It will help you a lot when trying this assignment on your own. Further more, any student whom was absent needs to board following episodes we did in class.
    • Jack and the Ninja (S4, E1)
    • Jack and the Blind Archers (S1,E7)
  4. Bring both a hard copy and a digital copy of your storyboards to class on Wednesday! We will talk camera techniques and storyboards with purpose on Wednesday!


The movies you need are in the STORYBOARDING SAMPLES folder on the server. In that folder is also a copy of the storyboarding sheet you need to use to do this assignment. I've included a copy of it here for download!

Print as many as you need, and try to stay within 35-50 minutes when you do this exercise.  That way, if you feel like you're messing up, you can try multiple times!

HAPPY BOARDING!


Monday, November 2, 2015

INSTRUCTOR HAS THE FLU - CLASSES CANCELLED - INSTRUCTIONS BELOW

Hello Everyone,

It's with regret I inform everyone that I caught the flu over the weekend and have to cancel classes. The timing isn't great considering it's the first class of November, but we should be fine as long as we continue our current pace! If you find a student that is in my class, please inform of the following email.

I'll leave a folder on the server for each class labeled (QUESTIONS_AND_FEEDBACK) for all of you in case you have questions about your animation projects for me.  The one required thing I will ask of every student is to drop the current versions of any art you have today on the server, and email me any questions you may have. When I'm not getting medicine and the like, I'll be sure to answer and send them back to you.

The following post below mentions what each of my classes will be doing today look for your class in question for details:

-----------------------------------------------
AN200 
-----------------------------------------------
Continue working on your performance animation. Place a version of your project in the folder mentioned above. Send me an email with your current progress for your animation, and any questions you may have. While we were going to talk color for animation today, we will begin talking about it Wednesday instead. Your due date for your current animation is Next Monday. 

On that day, I will be expecting a complete black and white animation with clean line art and excellent performances!

Today you should be at the stage where your animation's story is complete, and your biggest priority is cleaning up your line art. If you have questions for that, email me!

In addition, I want you to conduct some research:


1. On Wednesday, bring in 3 screenshots from cartoons that have compelling use of color and camera angles. I would like 3 images per cartoon, for a total of 9 images in all.


------
Again, my apologies on missing class with you today. I'll be available via email for anyone whom has questions. If you need anything, please be sure to contact me ASAP. I will be back in class Wednesday.

Happy Monday Everyone!

Monday, October 26, 2015

HOMEWORK for Wednesday, 10/26!

HOMEWORK:  Inside the "Performance Project" folder:

A. Please place an in-progress video of your character performance in the "Animation Draft_10_26" Folder on the server!

B. Find one(1) student in class, and give/receive feedback about your animation so far!
You want to focus on the timing of your animation at this stage!
Do we see every action as it happens?
Are any movements too fast or slow to be believable?
How is the story's rhythm working? Do we have slow scenes leading to faster ones or vice versa?

C. Before class Wednesday, place a new animation video with new updates to your work! I want to see better timing, and a clearer performance with your characters!


Notes recap from today:

As an extra note for yourself: CLICK HERE for the video that we viewed in class today!

Remember to focus on these formal elements for your animation!

  • Giving your character challenges to deal with.
  • Having logical reactions to everything that goes.
  • Clarity! (Staging is important! We need to see where your character is, and where your character is going!)
  • Give us time to know what is happening!
  • Remember your facial expressions!
    • Body language should sell your animation first.
    • After that, facial expressions should drive your point home, and really make your character's actions and performance pop!

As always, if you have any questions, email me at mshaw@mca.edu! =D

Class Start Time Delayed 30 min, instructions below.

Hello Class!  Due to the current bad weather, I will not be able to arrive to class on time. However, you have some freshly produced key drawings for your next animation!  To stay on top of things, complete the following in the next hour:

1. Scan your drawings and begin to time out a rough draft of your animation.

2. When you have a rough draft to show, show it to your fellow students! Use the feedback you receive to make corrections!

Wednesday, October 14, 2015

HOMEWORK FOR MONDAY



A) Come up with 2 IDEAS for a 6-10 second character animation.
  • Your animation should follow this prompt:
    • "CHARACTER X” (action word) ________________”
  • Examples:
    • "Joe sits down in a chair”
    • “Jessica is hungry.”
    • “Chance eats a hamburger”
  • When you come up with this action, your character should do 2 IMPORTANT THINGS:
    • 1) Have an emotion or feeling about what they are doing. (Why are they doing this?)
    • 2) Have a solid REACTION and RELEASE to what they are doing. (How do they feel after doing it?)

We are asking this question: “What’s the point!?”
You want to make note of the GIVEN CIRCUMSTANCES of your performance:

Here is how to add the “Given Circumstances" to your scene:

Step 1) Put yourself in your character’s shoes. Be your character.
Step 2) As yourself these questions:
  • Who am I?
  • Where am I?
  • What do I want?
  • What do I do when I get what I want?
  • What do I do when I don’t get what I want?
Step 3) Answer these 5 questions!

B) Do research on CHARACTERS and ENVIRONMENTS (both live action and animated)
  • find examples that reference the kind of story you are trying to tell!
  • Look at the elements we talked about today!
  • >>> Big, Medium, and Small Shapes
>>>SHAPE SYMBOLISM
>>>Color Symbolism
>>>Posturing and Stance (Staging)
>>> POSING IS KEY!

C) Start making character designs and environment designs for this six second animation! 
  • for the sake of next class, I want QUANTITY. You are allowed to bring in sketches!  But your sketches must be CLEAR and easy to understand.
  • At least 10 environment sketches and 10 character designs (at least 2 sketches per character)
    • WHAT THIS MEANS FOR YOU: IS at least 5 environments and character designs per idea!

D)Bring your research and designs in MONDAY!

E) OPTIONAL EXTRA CREDIT ASSIGNMENT:

  • go to a public place and do at least 10 drawings of people and environments around you!

MOUSEWORKS MODEL PACK (free download for reference)

Please click the following link and download this pack to your computer!

http://onanimation.com/2011/04/25/mouseworks-model-pack/

Monday, October 5, 2015

Midterms Checklist!

I.  On the Server, in the "MIDTERMS" folder, turn in final videos for the following:

1. The ball bounce project.
2. The shape emotion project.
3. The research assignment.
4. Walk cycle 1. (The standard walk)
5. Walk cycle 2. (The walk cycle with personality!)

I will grade based on the following:

A. Craftsmanship: Line-art quality.  Are your lines clean? Is your character the focal point of your animation, or are the rough lines the focal point?
B. Modeling: How consistent is your character between every frame of your animation?  Do limbs get too thin and then too thick?
C. Performance: Are we captivated by the actions on screen?  Is your animation about the character? Are the performances believable and relatable if we look at your animation as an actor and as the audience?
D. Clarity of storytelling:  What is the story of each animation?  Is the story coming across?

E. Technique:  Are you demonstrating the principles we've learned in class?
Arcs - The way we add weight to how your character moves.
Easing - speeding up and slowing down of actions over time.
Positioning - (spacing)
Pacing - (Timing)

II. Come to class knowing the 9 basic keys of a walk cycle and how to construct them in 30 to 45 minutes!


Tuesday, September 15, 2015

For Wednesday:

A.  Read pages 102-143 of the Animator's Survival Kit!

B.  Bring all of your supplies (Lightbox, Animation Paper, Peg Bar, and drawing tools) to class on Wednesday! We will have an in-class exercise where we will construct the fundamentals of a walking animation for characters!

C.  In addition, bring all of your assignments to turn in on Wednesday!

Wednesday, September 9, 2015

Homework for Monday!

Come to class with the final versions of the following 3 projects!

1. Your Ball Bounce (the final version you want to turn in.)
2. Your Shape Animation (with character personality!)
3. Your Research Assignment! (minimum: 35 - 40 drawings, with great timing, and clean drawings!)
4. An idea for a walk with personality! Remember, avoid wearing large and floppy clothing that hides your limbs on Monday!
5. Bring your Animator's Survival Kit to class!

For grading, I will be looking for your sketches, your animation paper, your video, and your timing notes as well! Be sure to scan in your drawings and clean them up in Toon Boom! COLOR IS NOT REQUIRED!

If you have any questions about turning in the final versions, let me know!

Have a great week!

Monday, August 31, 2015

Homework for 9/2

Please bring your LIGHTBOX, your ANIMATION BOOK, and a RECIEPT FOR PAPER if you have not already paid!

We will have a primer into creating, editing, and revising traditional animation on Wednesday! Come on time and be ready to learn a great deal!

All peg bars, and animation paper will be issued on this date. If you do not pay for your paper, you will not have the materials you need to do your assignment this weekend!

Friday, August 28, 2015

Homework for monday!

Complete your animation assignment for monday!  Remember that the prompt of your assignment is the following:

Using a simple 3D shape, create a short animation where that object emotes. 
Things to remember:
You want to think in terms of the following:  “How do I want my audience to feel about my character?  What emotion is my character trying to convey.  How do I communicate my intention?  How does my story end, and how do I resolve my story!”

Additional parameters:

You are allowed to create a simple floor, or walls if you character needs them, but please: NO ELABORATE SETS, NO MAJOR CHARACTER ADDITIONS (extra characters, huge unnecessary backstories, props, etc.)

Figure out what your Key Drawings are, and write down an estimation of how long you think each major drawing will last on screen. As we move forward, you are going to learn more about timing as you work!


If you have any questions about your assignment, email me at mshaw@mca.edu!

Monday, August 24, 2015

NEXT READING! Read by this wednesday!

Hello Everyone!

Below is the next reading for class: Pages 46 - 63 There is a little bit of overlap with things we've already discussed, but knowing this will make it much easier to start our second assignment!

https://drive.google.com/a/mca.edu/file/d/0B2cn59SDERgZeHFaNF90VHBZZkk/view?usp=sharing

In addition, please make note of the following dates for content being due.

1) Have your paper paid for by NEXT MONDAY, AUG 31st. Remember that the business office can give you an advance on your refund check if need be.

2) Have your copy of the animator's surivial kit in your hands by NEXT WEDNESDAY, SEPTEMBER 2nd.  I'll be giving you a much larger reading to do that weekend, and I'll expect you to have this book at your disposal, either via the library, or your own copy.

Saturday, August 22, 2015

Weekend Update: Video from Wednesday:

Hello everyone!

I'm posting the video of last wednesday's lesson on doing your ball bounce here. You can download it at the link below. It's 95 MB.

If you are at the stage where you're trying to add drawings between ones you have already finished, make note of these two keys:

Pressing the "+" key will add extra space between your drawings.
Pressing the "-" key will remove space between your drawings.

If you need to add an extra drawing to make your animation better, remember you can use the key combination "COMMAND + SHIFT + R" to add extra drawings between your current ones. A new key will be created, which will look like a grey block, seperate from all the others!  Need details? Email me at mshaw@mca.edu.

Link for video demonstration:  https://drive.google.com/a/mca.edu/file/d/0B2cn59SDERgZSXZxdF9vOE5qLTQ/view?usp=sharing


Note: We're building lightboxes on Monday! Remember to bring all of your supplies! We will also review what you created over the weekend, and will show you how to turn your animations into video files!

Monday, August 17, 2015

Reading for you! =D

Please click the following link and read this portion of the animator's survival kit for your first project! We will discuss wednesday and next Monday!

NOTE: You will need to enter your MCA email address to download this content!

http://drive.google.com/a/mca.edu/file/d/0B2cn59SDERgZd0UwTGNZTUc5WDA/view?usp=sharing

Welcome to the Fall Semester!

Course# AN200 | Intro to Animation
Location: Mac Lab 4
Instructor: Michael Shaw
Time: Monday and Wednesday 9:00 AM | 11:30 AM
Contact: mshaw@mca.edu; 901.282.3902
Office Hours:  Monday and Wednesday: 6:30 – 8:00 PM, Mac Lab 4

COURSE DESCRIPTION:
Welcom to AN200! In this course, students will learn the fundamentals of traditional animation production. Below are the major blocks of study covered in the course:
I.  Introductory Animation Procedures, Timing and Principles
II. Walk Cycles and Locomotion
III. Weight and Object Interactions
IV. Flexibility and Emotion
V. Storytelling and Performance (subtle action, dynamic action, foreshortening)
VI. Storyboarding


Methods of Study – The Flow of Class is as Follows:
Class Readings:
Each topic we cover in class will have an accompanied reading or video that provides more information and instructions on the current study.  These readings are meant to give you means to practice in-class content on your own! We will hold class discussions where you are expected to ask questions, present new information, and help each other learn new techniques!

Interactive Demonstrations:
The best way to learn how to animate is to practice hard, and see how others animate!  Keep what works, and scrap what does not! This semester will have many interactive demonstrations on learning the fundamentals of animation and animated storytelling. You will produce a mix of exercises and more developed content that will supplement everything you’re learning in your other courses.

Projects and Workflow
Each week, you will be given an assignment to accomplish that will investigate the possibilities of story and visual development of an animated short. The purpose of these assignments is to prove that the process of making a film is not magic, but a series of calculated steps that help you hone in and further develop your creativity.  You will be able to combine each assignment into a professional portfolio by semester’s end, and have all the tools needed to begin applying for internships, and exploring new content that piques your interests!


DEPARTMENTAL OUTCOMES:
Students will demonstrate the capability to organize and present concepts verbally.
Students will demonstrate the capability to organize and present concepts audibly. 
Students will produce evidence of an understanding of the methods of audio production.
Students will be able to coherently communicate the content their audio productions.
Students will demonstrate the time management skills necessary to complete the entire sound creation process.
Students will demonstrate the capability to effectively publish their audio production via the web, and integrate it into their current body of work.

PROFESSIONAL OUTCOMES:
Students will demonstrate the ability to write an artist statement.
Students will demonstrate the ability to document their work.
Students will demonstrate basic computer/software literacy applicable to their field.
Students will demonstrate the ability to give a public presentation about their work.
Students will demonstrate the ability to research to stay current in their field.
Students will demonstrate basic knowledge of communication etiquette in their field.
Students will demonstrate the ability to work collaboratively.

-------Assignments and Requirements ------
You are required to attend class everyday, on time.  We will start class @ 4:20 every day, unless otherwise noted.  As with the Student Handbook, students who misses 6 days of class will fail the course.  This will be strictly enforced. Prior to this event, any student that must miss a day needs to notify me ahead of time, long before the start of class.  Anyone who wonders into class at least 30 minutes after class begins will be considered absent for the rest of the day. 4 absences result in a loss of one letter grade. Three tardies equate to one absence. If you miss, you must catch up on assignments via consulting other students first, and myself via email. I reserve the right to notify students ahead of time for any day that MUST NOT BE MISSED due to course content be it finals, assessments, midterms, or other coursework.

----Turning in Assignments -----
Each Assignment will be due on a scheduled date, given at the beginning of the assignment.  Often, I will give you time to watch and review other students’ work.  Part of your grade will be your review of the creations of your peers. We will remain objective throughout, even when we are delving into content that goes beyond our personal taste.  When it comes to late assignments, assignments will drop a letter grade each day they are late. After 3 days, I will not accept your assignment.

Supplies:
1)    1 ream of 10f Ingram Bond Animation Paper and 1 plastic peg bar.  Purchase at the business office for $55.00.
2)    Folder and Notebook for taking notes. You are required to keep track of your notes. You will also be required to turn in your sketches for review from time to time, so be sure to keep your sketchbook on hand during class!
3)    $100 Deposit to check out audio equipment. (optional) Upon completion of the class, or the major, you will receive this deposit back. This single deposit can count for multiple classes within the department. If you still have your deposit from last semester, you can check out as available.
4)    External Hard Drive: Can purchase online and use with other classes. If you already have it, great! If not, it’s an investment that can last you long beyond your undergraduate career.  The Computers primarily use USB 3.0 connections. The hard drives listed below are examples, compatible with mac and PC, but require formatting to go cross-platform. Please note: There is a way to reformat your hard drive to run on both MAC and PC! I will show anyone who needs such a formatted drive!
Western Digital Brands:
3TB My Book |  http://tinyurl.com/HD4mac
3TB My Book Essential | http://tinyurl.com/HD4win
5)    Light Box: for those of you who elect to build one from scratch, gather the supplies at this link, and meet me in class! http://mca-an200.blogspot.com/2014/08/lightboxohrama.html
6)    TEXTBOOKS:
The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Richard Williams ($25.00) Click to find on amazon
7)    Pencils, tablets, erasers, etc!  For those that draw traditionally, it may help to obtain a pack of non-photo blue and blue pencils for sketching characters and drawings!

GRADING:

Each assignment will be awarded a grade based on the following rubric. Plus(+) and minus(-) will denote more or less intricate mastery of objectives.  Students will be allowed to turn in higher-quality versions of their projects midterm for a higher grade.

Group assignments will be graded on individual achievement, and group achievement.  Both grades count 50% of any group assignment.

A - Excellent.  Assignment objectives are completed above and beyond the course requirements to great effort and great success.  Technical and conceptual skills are on display in a masterfully coherent manner with clean craftsmanship.

B - Proficient. The assignment completed demonstrates most mastery of the skills presented, and objectives are completed beyond course goals. Much effort, and a clear and concise direction shines through the final result. There are still a few issues that can be pushed further.

C - Competent.  The assignment completed demonstrates relative mastery of the skills presented, and objectives are completed to average sufficiency.  Assignments are successful, and craftsmanship and technical skills are on display -- All are completed at an average level.

D - Deficient.  The assignments completed are missing demonstrations of the skills presented, and/or required objectives have yet to be completed. There are conceptual and technical flaws and hurdles that have not been overcome.

F - Failure.  The majority of the project is either not completed, and/or objectives for assignment are not met.

Final Grades will be based on a comprehensive average of all of your projects, as well as midterm and final milestones for blog upkeep.

*Your blog upkeep factors into your grades for each major assignment handled out of class.*

Assignments are due at 9:00 A.M. on their scheduled dates unless otherwise noted. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. I can not grade what does not exist!  You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations. (Example: Personal hard drive or flash drive, school network, personal computer, or web service.  Note: you can store work on dropbox. We will discuss cloud storage.)

Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.


Accommodations for Students with Disabilities
Students with a special learning need are encouraged to let their instructor know at the beginning of the course. Reasonable accommodations (such as extended time for exams, readers, scribes, and interpreters) are provided on an individual basis as determined by documented need. It is the student’s responsibility to provide authorized documentation to Student Affairs or Achievement Center Support Staff as early in the semester as possible.


Course Content and Title IX Reporting
Students should be aware that information disclosed to faculty (whether through assignments or as a personal disclosure) that indicate experiencing sexual harassment, abuse, or violence while a student at Memphis College of Art, requires that your instructor as a “mandatory reporter” disclose this information to Student Affairs staff to ensure students’ safety and welfare are addressed. Student Affairs staff will contact you, and/or those involved, to make you aware of accommodations, remedies, and resources available at Memphis College of Art.

HEALTH and SAFETY PRECAUTIONS

As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice.  This can be a serious and very painful condition that is far easier to prevent that cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen - visit his site below.
            http://eeshop.unl.edu/rsi.html
            http://www.mydailyyoga.com/yoga/rsi.html


DEPARTMENT AND LAB POLICIES:
Immediately submit an online tech request to report any problems with a lab computer or printer. 
Main MCA computing info site = mca.edu/labs -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.
No Food or Drinks in Lab.
Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.
Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 
Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  
Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.

COPYRIGHT:
You must receive copyright permission for all non-public domain media used in projects. (Music, film footage, etc.)  Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org.  Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use. We will discuss fair-use policies during class.

EPA MANDATE:
Memphis College of Art students and faculty are required to follow the      standards detailed in the "EPA (Environmental Protection Agency) Materials

Handling Protocols - September 2007"

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Below is a calendar of topics for the semester. *This is subject to change, based on class performance, unforseen events like inclement weather, etc.*