1. The ball bounce project.
2. The shape emotion project.
3. The research assignment.
4. Walk cycle 1. (The standard walk)
5. Walk cycle 2. (The walk cycle with personality!)
I will grade based on the following:
A. Craftsmanship: Line-art quality. Are your lines clean? Is your character the focal point of your animation, or are the rough lines the focal point?
B. Modeling: How consistent is your character between every frame of your animation? Do limbs get too thin and then too thick?
C. Performance: Are we captivated by the actions on screen? Is your animation about the character? Are the performances believable and relatable if we look at your animation as an actor and as the audience?
D. Clarity of storytelling: What is the story of each animation? Is the story coming across?
E. Technique: Are you demonstrating the principles we've learned in class?
Arcs - The way we add weight to how your character moves.
Easing - speeding up and slowing down of actions over time.
Positioning - (spacing)
Pacing - (Timing)
II. Come to class knowing the 9 basic keys of a walk cycle and how to construct them in 30 to 45 minutes!
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