Wednesday, September 6, 2017

Homework for Monday, Sept 11!

Congratulations! At this point you have begun developing the necessary drawing and observation skills to produce quality animated content! Up next is a short assignment we will engage in before taking our skills to the wonderful world of traditional animation!  From here on out, we will animate full-body characters. To work up the necessary practice, you will create the following!

  1. Revise your shape emotion animation!
  2. Produce a 6 second (144 frame) animation where you recreate the action in an animated sequence of your choice!
  3. Select an animated sequence you like that displays clear, decisive character performance.  Animate this scene making note of KEY DRAWINGS ONLY!
  4. Bring a copy of your video to class, and be ready to answer the following questions:
    • What are the most important poses of the scene?
    • Why are they the most important poses?


  • Make sketches for me that shows your initial estimations of your character's timing.
  • Animate ONE CHARACTER only! I'd rather see quality over quantity.
  • When animating the character, do not REDRAW the copyrighted character itself. Produce an armature (skeleton), or your own character design over this character!
  • Pay attention to these concepts:
    • Arcs
    • Line of action
    • Weight and Balance
    • Keeping characters ON MODEL!
IMPORTANT TIPS TO help you select your animated scene:
  1. Pick a scene with one character and fantastic body language!
  2. No flying animations, except for birds with flapping wings.
  3. Keep your references! Pause them, cycle through them, and draw sketches of the timing and spacing of your characters!
  4. Animate full-body characters! If you have an excellent character sequence and 3/4 of the character is visible on screen, this will be allowed.  However, the more of the character we see, the better your sequence will be!

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