Midterms will be used to refine each of your projects for final grading! As an excellent rule of thumb, you want to have your six-second acting test nearly completed on Monday so we can give final feedback before you turn in each assignment. On the server, I have created a folder called "MIDTERM ASSIGNMENTS" that showcases how I want your work turned in and arranged.
Final deadline for all assignments is 5:00 PM Friday. Any assignments that are timestamped later that this will be considered late.
I will grade based on the following for each assignment:
PROJECT 1: BALL BOUNCE
- Craftsmanship: Clean lines? Solid transitions?
- Timing of your ball bounce: (Too fast? too slow?)
- Spacing of your ball bounce: (Positioning of your drawings. Remember to check the easing of your animation's movements!)
- Clarity of storytelling: Are we beginning to push away from your animation simply being a ball bouncing across the screen? Is it becoming something new?
- Environment staging, color choice and pallets: Does your color scheme feel arbitrary, or does it supplement the "story?" Does the stage enhance the storytelling as well?
PROJECT 2: WALK CYCLE
- Accuracy of Figure Drawing
- Clarity of Walk Cycle: Is the movement and motion clear?
- Solidity of volume and modeling: Is the character you have animated "on model?" (meaning: are the proportions for your character right?)
- Craftsmanship
- Color choice and environment: How does the environment used in your walk cycle enhance your story?
PROJECT 3: WEEKEND RESEARCH ASSIGNMENT
Grading will be done based on completion.
PROJECT 4: Six-second Acting Test (Remember: done at 24 fps. if currently done on 12fps, will need to double all the work.)
- Craftsmanship: (cleanliness of linear, clarity of figure, figure’s emotions)
- Weight distribution, volume, and spacing: Does your character move believably within a three-dimensional space?
- Timing: Do your character’s actions have believable timing?
- Clarity of storytelling: Are we able to understand the story at hand through the character’s actions? Are those actions believable? Do they illicit an emotional response in the audience. (Question to think about: how do I want my audience to feel watching this scene?)
- Number of drawings: 72 Drawings, with properly labeled keys, extremes, and in-betweens.
- Consistency of drawing: Are your characters on model? Do they lose their solidity over time? Are lines shaky, or wiggly?
- FOR NEXT WEDNESDAY: bring your hour of life-drawing sketches to class! I will review them, grade them, and give you specific tips for future classes! NO EXCEPTIONS!
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