I will grade based on the following:
- Craftsmanship: Clean lines? Solid transitions?
- Timing of your ball bounce: (Too fast? too slow?)
- Spacing of your ball bounce: (Positioning of your drawings. Remember to check the easing of your animation's movements!)
- Clarity of storytelling: Are we beginning to push away from your animation simply being a ball bouncing across the screen? Is it becoming something new?
- Environment staging, color choice and pallets: Does your color scheme feel arbitrary, or does it supplement the "story?" Does the stage enhance the storytelling as well?
DM 520 Requirements for grading (in addition to the above:)
- Accuracy of Modeling of character: Does the character feel like its proportions are consistent throughout the entire animation?
- Technical quality of Environment design: Does the environment demonstrate a clear and solid understanding of perspective that enhances the character's actions? Does the environment feel like a stage, where the environment feels full and complete, yet the character is able to move freely through the space without clutter?
- Fluidity of motion in your animation: Do the actions feel fluid? Is the animation beginning to develop a more advanced sense of timing and spacing?
2) Complete your original 9 drawings, and start on your inbetweens!
You will want to have the majority of your inbetweens done by the end of Friday if possible.
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