Monday, October 22, 2018

Class Cancelled Today

Hey Everyone,

Classes are cancelled today because I I messed up and got unexpectedly sick.  I was so excited to see what everyone was working on too! :(  

On the bright side, each of you already has a project you are working on.

AN200: Refining your environments for their character turnarounds.
AN410: Developing assets for your directed study.
AN325: Using the process we discussed to develop sequences of your film.

While things are a little unorthodox today, drop items on the class server or email short video clips or screenshots to me for any questions you may have. When I'm awake, I'll send you feedback. For any other questions, feel free to contact me. We'll return to our regularly scheduled classes on Wednesday.

Thanks,
~Shaw

Wednesday, September 26, 2018

Midterms Checklist For AN200


Upcoming Dates:

Monday, October 1st: Bring to class a video of your first walk cycle, completed.  Also bring sketched out ideas for your next character walk cycle!  Your midterm project will be to create a walk cycle with PERSONALITY! Give your character an interesting walk! For this project, you are allowed to design a character to animate. I will give notes on character design for animation next week. Check out the rest of the "Walks" section of Animator's Survival Kit for ideas on constructing interesting walks!

Friday, October 5, 2018: Turn-In for midterms assignments. (All assignments due before 4:30 PM. Key Animation for your walk cycle with personality should be completed by this date!)

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On the server, in the Classes —> AN200 section, create a folder with your first and last name.  You should submit animated videos of your assignments labeled as such.

Ball Bouncing Project:
lastname_p1_ballbounce1, 
lastname_p1_ballbounce2, 
lastname_p1_ballbounce3

Shape: Emotion Project:
lastname_p2_shapeproject

Character Action Part 1:
lastname_p3_characteractionsequence
lastname_p3_jumpinganimation

Character Action Part 2:
lastname_p3_researchproject(or lastname_p3_floursack)

Walk Cycle:
lastname_p4_walkcycletest1
lastname_p4_walkcycletest2
lastname_p4_walkcycletest3
lastname_p4_walkcyclefinal

Be sure to CONVERT ALL VIDEOS! Midterm grading will be determined by the following:

1: Clarity of Action and Storytelling (At a glance, do we understand the story of your sequence?)
2: Composition/Spacing/Staging of Action: (Are you using the camera frame to the best of its ability?)
3: Timing of Action: (Are your sequences well-paced?)
4: Craftsmanship: (Clean lines? Clear lineart?)

Monday, September 24, 2018

Recap of Notes from Today, September 24th, and Wednesday, September 19th

SEPTEMBER 24TH

INBETWEENING FOR ANIMATION AND PENCIL TESTS:

  • purpose
    • fluidity
    • context and quality of movement
      • difference between teleporting and “clear” action.
    • Key Drawings - Give the story.
      • In-between Artist:  Dedicated animator that fleshes out character action sequences.
        • IN-BETWEENS ALSO SOLIDIFY YOUR PRESENCE IN YOUR FILM
          • “if you can not see it, or hear it, and no one acknowledges it, it DOES NOT EXIST.”
    • SCANNING IN IMAGES:
      • FRAME PADDING: adding zeroes to keep your files in alphabetical order
        • Example:  Shaw1 —>  Shaw0001
  • COMMON PITFALLS FOR WALK CYCLES:
    • Remove any of the following in version 2:
      • Sliding (skating) feet.
        • Key drawings for feet that  are not drawn in the same general area.
      • Body Parts that are stretched (too long or short)
        • Stretched or smushed body parts to cover a large or small area.
      • Switching/ Confusing the left and right arm or leg. (switch places)
        • Check your drawings and make sure each foot carries one FULL STEP.
      • Jagged Movement (things appear jittery)
        • #1 Check to make sure you have your keys
          • C D P U C’ D’ P’ U’ C
          • Make sure your body parts are moving forward in a CONSISTENT MANNER. 


SEPTEMBER 19TH


HOMEWORK:

Produce 3 walk cycle pencil tests!

Each pencil test will be NINE(9) Drawings!
  • Story: “__________” walks, taking two steps forward.
    • F1: Contact (start with first foot)
    • F4: Down
    • F7: Passing Position
    • F10: Up
    • F13:Contact* (next foot in front)
    • F16: Down*
    • F19: Passing Position*
    • F22: Up Position*
    • F25:Contact** (First foot is in front again)
    • advice: Flip through your paper: See if the animation is correct.
      • If you would like: Scan in your drawings and time them out in toonboom.
        • Recommendation: Scan your drawings using the library copier.
    • Advice2: As you are working:  When you finish, make your lines darker.