INBETWEENING FOR ANIMATION AND PENCIL TESTS:
- purpose
- fluidity
- context and quality of movement
- difference between teleporting and “clear” action.
- Key Drawings - Give the story.
- In-between Artist: Dedicated animator that fleshes out character action sequences.
- IN-BETWEENS ALSO SOLIDIFY YOUR PRESENCE IN YOUR FILM
- “if you can not see it, or hear it, and no one acknowledges it, it DOES NOT EXIST.”
- SCANNING IN IMAGES:
- FRAME PADDING: adding zeroes to keep your files in alphabetical order
- Example: Shaw1 —> Shaw0001
- COMMON PITFALLS FOR WALK CYCLES:
- Remove any of the following in version 2:
- Sliding (skating) feet.
- Key drawings for feet that are not drawn in the same general area.
- Body Parts that are stretched (too long or short)
- Stretched or smushed body parts to cover a large or small area.
- Switching/ Confusing the left and right arm or leg. (switch places)
- Check your drawings and make sure each foot carries one FULL STEP.
- Jagged Movement (things appear jittery)
- #1 Check to make sure you have your keys
- C D P U C’ D’ P’ U’ C
- Make sure your body parts are moving forward in a CONSISTENT MANNER.
SEPTEMBER 19TH
HOMEWORK:
Produce 3 walk cycle pencil tests!
Each pencil test will be NINE(9) Drawings!
- Story: “__________” walks, taking two steps forward.
- F1: Contact (start with first foot)
- F4: Down
- F7: Passing Position
- F10: Up
- F13:Contact* (next foot in front)
- F16: Down*
- F19: Passing Position*
- F22: Up Position*
- F25:Contact** (First foot is in front again)
- advice: Flip through your paper: See if the animation is correct.
- If you would like: Scan in your drawings and time them out in toonboom.
- Recommendation: Scan your drawings using the library copier.
- Advice2: As you are working: When you finish, make your lines darker.
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