A. Using what you have learned about three act structure, time out the twelve drawings you have created to make a story that breathes-- that is, a story where characters are given time to think, and react to the actions that are happening.
B. Divide into the groups you have randomly selected (1, 2, 3, or 4) and spend 30 minutes talking to each other about the contents of your story! Focus on the following checklist:
- What is happening in the story?
- Can the audience understand what is happening? Yes, or No?
- Point out the clearest 3 drawings from the story. What is clear about the storytelling?
- Staging? Character Drawing? Posing? Clear action? Or something else?
- Point out the 3 drawings that are needed the least? What is unclear? What can you throw out?
- Staging? Character Drawing? Posing? Clear action? Or something else?
- What can the animator do to improve the story?
- What is missing that needs to be added or clarified to better tell the intended story? (Example: drawings, different poses, changes to the environment, framing, camera angle, etc.)
- When finished, type up the feedback you received and turn it in to my Dropbox before Friday. Make notes of changes you intend to make to your work. Turn it in with the format "lastname_first_feedback"
D. Going home, refine the timing of your 12 Drawings.
EXPORT A VIDEO FOR CLASS WHEN YOU ARE DONE.
Then, draw an ADDITIONAL 12 NEW DRAWINGS that happen between the 12 you have already created. Place them in-between the current 12 to give better context to the story at hand!
E. EXPORT A SECOND VIDEO of the 24 Drawings for Monday!
Bring to class the following:
1. Your 12-Drawing Animation
2. Your 24-Drawing Animation
3. Your character designs.
4. Your environment designs.
5. Your hero shots.
6. Any and All Extra Credit Reference you have shot for your studies!
Next week, we will do this exercise again and begin talking about designing color for animation!
6. Any and All Extra Credit Reference you have shot for your studies!
Next week, we will do this exercise again and begin talking about designing color for animation!
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