Check out this article about acting for animation.
http://floobynooby.blogspot.com/2012/04/james-baxter-notes-on-acting-for.html
As you begin to work on your second walk cycle, we are starting to add more characterization and personality into our walks! There are some important things to consider when creating a character, and animating a character on screen:
- What is more important? The main poses, or the content between each pose?
- When I animate, do I have to always act out what I want to create?
- How close to reality should I stick with my actions?
- Is there a way I can subvert expectations by creating a character that looks a certain way, and giving that character actions that betray her/his/it's look?
- How do I compose my character's actions, and how do I stage that character in a scene?
- I need to remember that the paper that I draw on is not the bounding box of my character's actions. It is merely the frame of a camera. Can my character create more important gestures by moving in and out of the frame?
The link above will help answer some of these questions for you. Personality and engagement is key, and when we can create something believable on screen, we are naturally drawn to it. Animation prides itself on making the unfamiliar, familiar to us, so feel free to experiment with your character's walk!
I will talk in detail about this link on tuesday. Remember to check the link below for details about what's expected for tuesday, and email me if you have any questions!
I will talk in detail about this link on tuesday. Remember to check the link below for details about what's expected for tuesday, and email me if you have any questions!
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