Thursday, October 31, 2013

DUE 11/5/13


1.  Make a list of everything you may need to know to animate your story!

2.  Preproduction must be done. And completed. FULLY! NO EXCEPTIONS! =D

3.  Start working on your animation when all of your preproduction is fully completed!  I will begin to cover NEW 
functions of toonboom and advanced animation and painting techniques tuesday!

4.  As a class, come with a time and a date for our Movie Day! We will discuss our final decisions sometime before class is over Tuesday!

5. Bring your supplies to class to start animating! We will have class time on Tuesday to animate!

Thursday, October 24, 2013

DUE FOR TUESDAY, OCT 24, 2013

A. If you missed class, please download the pdf of cinematic storytelling below. It describes many elements of the miss en scene, that is, the many elements that make up your stories, with some extra notes for live filming.

1.  Finish your story, character, and environment designs!  Remember to adhere to the standards I asked for in earlier posts!  Create a file that has all of your elements professionally and cleanly laid out, like the character designs below!

2. Write out the beats of your story!  Remember to write it the same way you charted out last weeks homework.  We need to know the cause and effect of your characters, and your story!

3.  Using Toon Boom Storyboard Pro, create a storyboard and animatic for your cartoon!  Remember that the more storytelling detail you include, the better!  I covered a lot of shortcuts and ideas for creating these projects today.  For those of you that were not here, you are also responsible for the work, and I will upload a video tutorial that supplements what we learned in class in the next two days.  All the same, find one of your classmates, and ask them for any tips in creating your storyboards in Toon Boom Storyboard Pro.4. Bring your animation gear, ready to work on Tuesday!

RECAP NOTES FOR VISUAL STORYTELLING 2: ELECTRIC BOOGALOO!

Note: The following resources were compiled from various resources on the internet. Pick and choose and find what works best of you! That said, there are three books that will need to be in your library if you want to be the best at what you do, be it animation, illustration, or more cinematic photography.

Why are we learning shot types?  The only way for you to expand your knowledge as a visual storyteller is to know all of the formulas and conventions you have at your disposal.  Even one new frame could be the difference between an amateur production and presentation and a visual masterpiece of storytelling!

A list of helpful books for cinematic storytelling, good for both Animation and Live Cinema!

THE RULE OF THIRDS:

VARIOUS CAMERA SHOTS:

Advanced shots begin to manipulate the camera and treat it as more of a character in the film, moving and swaying between angles and shots to create a more lived in space:

Dolly shots are some of the most advanced, yet easiest to preform in animation.  Dolly shots are where the camera trucks, weaving in and out of the scene, around characters key environment elements, and other places.

Two Shot: A medium shot with two subjects.
Overhead shot (bird's eye view):  Camera is facing down from above.
Canted shot:  When the camera is tilted on it's axis so that normally vertical lines appear slanted to the left or right.  Ordinary expectations are frustrated.  Often used to create mystery and suspense in films to create a sense of unease in the viewer.

Handheld Shot:  "shaky cam"  sometimes played up in action scenes to suggest a state of unrest.
Remember that the shots you use already come loaded with information for your character to use.  Also remember that keeping the camera steady in some instances will give your character pivotal moments to come alive.

BONUS: Notes on camera angle diversity: Notes on camera diversity.

Staging and blocking for animation: 

Why do we stage and block shots?  To better plan our animation.  It's a good idea to have a list of documents for what our cartoon will be.  Printouts of our character and our character's expressions for easy reference.  Printouts or organized sketches for your characters.  Documents of the action and shot direction. Drawings of where you think your shots will be.  And, it makes you feel better about the work you do. Seeing the pieces of your cartoon come together creates a sense of pride in your cartoon, as if you are doing something important that many people are simply unable to do.  It's the truth.

Things to remember:

Practice your draftsmanship!  Draw lighter in the beginning, sketch first, refine second!  We will animate our character through drawing frames!  Block out each shot.  Export your drawings out of Storyboard pro as a pdf.  You can board on paper, or photoshop, and scan in too.  but we will make an animatic of your work for the final.