Monday, October 29, 2018

Introduction to Cinematography: Shot Types, Blocking, Rule of Thirds, Composition, and More!

Note for future referenceL  There are three books that will need to be in your library if you want to be the best at what you do, be it animation, illustration, or more cinematic photography. Those books are below:

Why are we learning shot types?  The only way for you to expand your knowledge as a visual storyteller is to know all of the formulas and conventions you have at your disposal.  Even one new frame could be the difference between an amateur production and presentation and a visual masterpiece of storytelling!

A list of helpful books for cinematic storytelling, good for both Animation and Live Cinema!

THE RULE OF THIRDS:

VARIOUS CAMERA SHOTS:

Advanced shots begin to manipulate the camera and treat it as more of a character in the film, moving and swaying between angles and shots to create a more lived in space:

Dolly shots are some of the most advanced, yet easiest to preform in animation.  Dolly shots are where the camera trucks, weaving in and out of the scene, around characters, key environment elements, and other places.  (in short, move the camera from one side to the next)

Two Shot: A medium shot with two subjects.
Overhead shot (bird's eye view):  Camera is facing down from above.
Canted shot:  When the camera is tilted on it's axis so that normally vertical lines appear slanted to the left or right.  Ordinary expectations are frustrated.  Often used to create mystery and suspense in films to create a sense of unease in the viewer.

Handheld Shot:  "shaky cam"  sometimes played up in action scenes to suggest a state of unrest.
Remember that the shots you use already come loaded with information for your character to use.  Also remember that keeping the camera steady in some instances will give your character pivotal moments to come alive.

BONUS: Notes on camera angle diversity: Notes on camera diversity.

Staging and blocking for animation: 

Why do we stage and block shots?  To better plan our animation.  It's a good idea to have a list of documents for what our cartoon will be.  Printouts of our character and our character's expressions for easy reference.  Printouts or organized sketches for your characters.  Documents of the action and shot direction. Drawings of where you think your shots will be.  And, it makes you feel better about the work you do. Seeing the pieces of your cartoon come together creates a sense of pride in your cartoon, as if you are doing something important that many people are simply unable to do.  It's the truth.

Things to remember when planning cinematography:

Practice your draftsmanship!  Draw lighter in the beginning, sketch first, refine second!  We will animate our character through drawing frames!  Block out each shot.  Export your drawings out of Storyboard pro as a pdf.  You can board on paper, or photoshop, and scan in too.  but we will make an animatic of your work for the final.

STORYTELLING: Three Act Structure:

Review the formula for a movie's "Three Act Structure" at these links:http://tvtropes.org/pmwiki/pmwiki.php/Main/ThreeActStructure
http://www.cod.edu/people/faculty/pruter/film/threeact.htm
http://scripteach.com/?page_id=223

Monday, October 22, 2018

Class Cancelled Today

Hey Everyone,

Classes are cancelled today because I I messed up and got unexpectedly sick.  I was so excited to see what everyone was working on too! :(  

On the bright side, each of you already has a project you are working on.

AN200: Refining your environments for their character turnarounds.
AN410: Developing assets for your directed study.
AN325: Using the process we discussed to develop sequences of your film.

While things are a little unorthodox today, drop items on the class server or email short video clips or screenshots to me for any questions you may have. When I'm awake, I'll send you feedback. For any other questions, feel free to contact me. We'll return to our regularly scheduled classes on Wednesday.

Thanks,
~Shaw

Wednesday, September 26, 2018

Midterms Checklist For AN200


Upcoming Dates:

Monday, October 1st: Bring to class a video of your first walk cycle, completed.  Also bring sketched out ideas for your next character walk cycle!  Your midterm project will be to create a walk cycle with PERSONALITY! Give your character an interesting walk! For this project, you are allowed to design a character to animate. I will give notes on character design for animation next week. Check out the rest of the "Walks" section of Animator's Survival Kit for ideas on constructing interesting walks!

Friday, October 5, 2018: Turn-In for midterms assignments. (All assignments due before 4:30 PM. Key Animation for your walk cycle with personality should be completed by this date!)

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On the server, in the Classes —> AN200 section, create a folder with your first and last name.  You should submit animated videos of your assignments labeled as such.

Ball Bouncing Project:
lastname_p1_ballbounce1, 
lastname_p1_ballbounce2, 
lastname_p1_ballbounce3

Shape: Emotion Project:
lastname_p2_shapeproject

Character Action Part 1:
lastname_p3_characteractionsequence
lastname_p3_jumpinganimation

Character Action Part 2:
lastname_p3_researchproject(or lastname_p3_floursack)

Walk Cycle:
lastname_p4_walkcycletest1
lastname_p4_walkcycletest2
lastname_p4_walkcycletest3
lastname_p4_walkcyclefinal

Be sure to CONVERT ALL VIDEOS! Midterm grading will be determined by the following:

1: Clarity of Action and Storytelling (At a glance, do we understand the story of your sequence?)
2: Composition/Spacing/Staging of Action: (Are you using the camera frame to the best of its ability?)
3: Timing of Action: (Are your sequences well-paced?)
4: Craftsmanship: (Clean lines? Clear lineart?)