- Continue working on your animations!
- Come up with a pitch for a 30 second story.
- 1 character. And 1 antagonist. The antagonist does not have to be a person.
- There must be a conflict!
- Design your character!
- Create a sample setting for your movie!
- Create a unique visual language for this film!
- DO RESEARCH!
- Come to class with an idea for your final ready to present to me!
Tuesday, May 27, 2014
Homework for Wednesday!
Monday, May 19, 2014
Homework for Tuesday!
Know your animation idea!
Bring in 2 artists for reference for your character design!
Have your character fully designed! You can see references at this link for tips about better character design. http://www.creativebloq.com/character-design/tips-5132643
Project Paraphrase: Do one exercise from http://www.animatorisland.com/51-great-animation-exercises-to-master/
- Pick a number from 3 to 16. You will animate that action in the form of a 5-6 second story.
- I must know:
- How will you animate this story?
- What will you add to your character to better tell the story?
- Your character does not have to be human. Can be anything! Your character can NOT be a licensed character
Goals and Grading for Walk Cycle!
For Monday, turn in your walk cycles! Remember that I need these in Toonboom, complete. This means having arms, legs, and inbetween drawings! Here are the parameters for grading:
WALK CYCLE PROJECT:
Accuracy of Figure Drawing
Clarity of Walk Cycle: Is the movement and motion clear?
Solidity of volume and modeling: Is the character "on model?" (meaning: are the proportions for your character right?)
Craftsmanship
Extra Credit (Storytelling):
Excessive Craftsmanship!
Color!
Environment! (If your walk cycle is already moderately successful!)
Giving your raw figure a character design!
WALK CYCLE PROJECT:
Accuracy of Figure Drawing
Clarity of Walk Cycle: Is the movement and motion clear?
Solidity of volume and modeling: Is the character "on model?" (meaning: are the proportions for your character right?)
Craftsmanship
Extra Credit (Storytelling):
Excessive Craftsmanship!
Color!
Environment! (If your walk cycle is already moderately successful!)
Giving your raw figure a character design!
DM 520:
Extensive craftsmanship of line and of form.
Detailed representation of character's appearance, where we see this figure less as a model, and more as a person.
Refined treatment of lines and walking environment:
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