Monday, May 12, 2014

Summer 2014 Syllabus!

DM 200
Intro to Animation Techniques
Mac Lab 4
T,TH 1-3:35

Michael Shaw
michaelshaw.art@gmail.com
mshaw@mca.edu
office hours by appointment

Course Description
In this course, students will learn the fundamentals of traditional animation production. Below are the major blocks of study covered in the course:
I.  Introductory Animation Procedures, Timing and Principles
II. Walk Cycles and Locomotion
III. Weight and Object Interactions
IV. Flexibility and Emotion
V. Storytelling and Performance (subtle action, dynamic action, foreshortening)

Course Outcomes
·      Students will demonstrate the capability to organize and present concepts verbally.
·      Students will demonstrate the capability to organize and present concepts visually.
·      Students will produce evidence of an understanding of the methods of Animation production.
·      Students will be able to communicate content in their Animation productions.
·      Students will demonstrate the time management skills necessary to complete the post-production process.
·      Students will demonstrate the capability to effectively publish their Animation production.
·      Students will research and identify screening opportunities.
·      Students will research and identify career goals.


Professional Practice Outcomes
·      Students will demonstrate the ability to write an artist statement.
·      Students will demonstrate the ability to document their work.
·      Students will demonstrate the ability to exhibit work beyond the classroom.
·      Students will demonstrate basic computer/software literacy applicable to their field.

Methods
DM200 is geared towards instilling within the students a rich foundation in traditional animation principles, techniques, and philosophies.  Students begin the class learning about the mechanics of animation, working on paper to create short cartoons.

Outside of class, students are required to draw in sketchbooks for a minimum of 1 hour per week.  The contents of which are to be a combination of gesture drawings from observation, and designs for characters, environments, and objects they may have from their own cartoon ideas.  This assignment supplements the drawing practices they have had prior to starting the class, and promotes healthy content creation to for future projects.

Standard class assignments are mostly be regulated to short animation drawing assignments with regular deadlines.

Each week, a lecture is given with interactive demonstrations.  Required reading assignments are given each week to supplement what is learned in each class. The next project is introduced with an emphasis on how it builds a well-rounded skill set for future animated projects. 

Accompanying each lecture is at least one screening that emphasizes the current skills each student is building. These screenings will embody a comprehensive list of various schools of thought the world, and through Animation's history (in the format of movies, television, web shows, etc) and will be appended to as time goes on.

In creating their animations, students are encouraged to act out and time their respective shots using school equipment (in-house cameras, webcams via imac, or otherwise) and refine their animations through trial and error. For projects spanning more than one week, daily grades will be given for reaching assigned milestones in their projects.

In Class Discussion, Critique, and Exercises
You will be expected to do original analyses of your work and that of others – your peers and recognized professionals and to complete in class exercises illustrating the techniques presented. Extra time outside of class will be needed to master the skills and complete the exercises presented in class.

Blog
You will be required to keep a blog for this course that includes thumbnails, sketches, assignment write-ups and final documentation for each assignment. You should also use these spaces for idea development exercises and reading /screening responses.

Visiting Artist Lectures
You are required to attend 50% of these lectures and post a short review to your blog. Review Guidelines

Evaluation and Grading
Grading will be based on:
Creativity, aesthetic and conceptual development
Technical execution
Participation in critique and class discussions
Attendance
Blog and Sketchbook development
Visiting Artists Lecture reviews

Assignments are due at 1p.m. on their scheduled dates. If you are to miss a scheduled due date, work must be handed in prior to absence. Points will be deducted for failure to participate in critique. Late assignments will not be accepted. Lost files are not an excuse for a late assignment. Loss of data, files, or other associated items needed for any assignment or project will require that you recreate your work, with no exceptions. You are solely responsible for the security of your files. Your files are not 100% secure on the server or computer. You should have multiple copies on multiple sources at all times. No files are safe unless backed up to 3 locations.

Attendance Policy
Punctual, consistent attendance and serious participation in class is required for receiving credit. If there are five absences during the semester, credit will not be granted. If you have three absences, your grade will be lowered by one letter grade. Three late arrivals/early departures = 1 absence.

Materials and Supplies
Textbook: The Animator's Survival Kit, Expanded Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Richard Williams
Supplies:
Sketchbook
1 Ream 10f Ingram Bond , 1 plastic peg bar – DM 200 course materials pay in business office bring receipt to class – $42.40 -- Course materials purchased in bulk to save you $10.00

Light box – Build your own approx 20.00 – Buy 119.95 + 15.24 shipping = 135.19 Build/Buy for at least 12f paper size. Do not purchase a 10f box – in the future you will likely want to draw larger.
Pencils
Erasers
Ruler
External Hardrive, large jump drive, or blank DVD's to save work and archive


Copyright
You must receive copyright permission for all non-public domain media used in your film projects. Public domain material can be found at http://www.publicdomain.org/ and http://www.creativecommons.org/. Visit American University's Center for Social Media Website for detailed information regarding the difference between rights infringement and fair use.

Learning Accommodations
In compliance with MCA policy and equal access laws, I am available to discuss appropriate academic accommodations that you may require as a student with a disability. Request for academic accommodations need to be made during the first week of the semester, except for unusual circumstances, so arrangements can be made.

Health and Safety Precautions
As more and more work, education and recreation involves computers, everyone needs to be aware of the hazard of Repetitive Strain Injury to the hands and arms resulting from the use of computer keyboards and mice. This can be a serious and very painful condition that is far easier to prevent than to cure once contracted, and can occur even in young physically fit individuals. Paul Marxhausen – visit his site below

All students are required to follow the standards detailed in the "EPA Material Handling Protocols


Department and Lab Policies
Immediately submit an online tech request to report any problems with a lab computer or printer. 

Main MCA computing info site = mca.edu/labs  -- go here for answers to frequently asked questions and online tutorials for MCA specific technologies.

No Food or Drinks in Lab.

Keep the Lab Clean. Dispose of all trash -- Paper scraps, old media etc.

Leave your workstation in an orderly fashion. All materials left on the desktop will be deleted. Organize files within the documents folder on your account. Delete your trash from your desktop and trash bin. 

Back up work to an external source. Remember files are only safe if they exist in 3 separate locations. MCA servers are not to be considered secure and used only for temporary storage.  

Log Out of your workstation prior to your departure. Upon your departure, the chair should be pushed in. Your monitor, keyboard and mouse should be placed in their proper positions.


Thursday, November 21, 2013

SCHEDULE FOR THE LAST 2 WEEKS & FINAL!

Be sure to read this entire post.  Below is the itinerary for the final two weeks of school:


Those are the deadlines, and that is how the class will be structured.  With that said, here is your final.  Homework for tuesday is also written below.


----------------------------------FINAL----------------------------------------

Theme: Dealer's Choice 2: Electric Boogaloo.
Minimum time duration:  5 seconds.
Requirements:  Clean. Professional.  Demonstrates the skills you've learned in class thus far.

Description:  You are to create a professional 5-second piece that demonstrates the skills you have learned in class.  This project is the most flexible one we have had, due to the nature of our individual levels of progress.  Each student falls into one of two categories:

Category A:  10-second project is complete.
Category B: 10-second project is NOT complete.

If you are in category A, you are free to choose a new focus for your final, or enhance the project you have turned in.  If you do choose to enhance the project, by adding in extra frames of animation, or extra effects or extra story content, I am expecting an even higher level of polish for your final versus what was turned in today.

If you are in category B, you are free to choose a new focus for your final as well.  However!  If you decide to do something new for your final, the 10-second content that you needed to turn in today still must be completed in addition to the new 5 seconds you plan to do for your other project.  

This gives everyone in class some interesting choices to make: Do you expand on the project you have already completed,  or do you complete the animation you planned to turn in today and then create something brand new?  For those of us that had ideas for much longer-format cartoons, this may be the opportunity to expand on the ten seconds that was due.

Remember that, even if we do have Thanksgiving break, you are getting this assignment today.  You can do preliminary work on it ahead of time.  It would be THE BEST idea, especially if anyone has plans to visit family over the holiday.

--------------------------HOMEWORK FOR TUESDAY---------------------------------

BE READY TO PRESENT YOUR FINAL IDEA.  ALSO, START WORK ON YOUR FINAL THIS WEEKEND!

FOR CLASS ON TUESDAY:  I will meet with each of you in a one-on-one fashion to discuss your final.  You will pitch your idea.  I need to know the following:


  • What is your idea for you final?
  • What is your schedule for completing your final?  How long will it take?  How do you plan to get it completed?
  • Of the skills we've covered in class, what do you need to improve the most to produce a high-quality animated piece?  What do you feel you can do best in your work?
    • This will help me make sure that everyone learns and masters any skills he or she may feel is lacking before the end of the semester.
      • You will also be tasked with finding one other student in the class to learn a technique from as well.  WE all have different strengths and weaknesses, and a trick of this will be making sure we all refine our skills together.
  • What content have you already created for it?  
  • How much of your final can you have complete between now and December 3rd?  The more you can complete, the better.  
    • As a bar of measurement, it's a good idea to have about 90% complete on December 3rd, so you can refine the last 10% in class, and not stress between Tuesday and Thursday to complete the rest.  Design your final project in a way that maximizes success!

*******Remember that you have FIVE DAYS BETWEEN THIS CLASS AND THE NEXT TO GET STARTED ON YOUR FINAL!  We know everything we need to know about time management for animation now. SPEND THIS WEEKEND WORKING ON YOUR IDEA! The more you show me on Tuesday, the better. 


For those of you that have not finished your 10 seconds, finish it!  We've learned some hard lessons today, and there is even more to learn before the semester is over. Bring your A game to the last three classes so we can finish the semester strong!

DEADLINES:
NOV 26th:  Present idea for final.  You will have the entire break to work on your animation, and between eating delicious turkey and spending time with family, produce amazing work! Don't waste your break! Your grade depends on it! =D
DEC 3rd: Milestone check. 90% of your final should be complete by this day.
DEC 5th: All projects are due at 1PM! NO EXCEPTIONS!


I will produce some video tutorials you can keep on person as reminders for everything we've covered in class.  Email me if you have any questions!

As a final note:  Remember the reasons you signed up in this class! We've taken ideas that were intangible, and created solid animated works!  No matter the level of completion, once you hit that milestone, IT EXISTS!

Remember that.

Tuesday, November 19, 2013

ANIMATION PROJECTS ARE DUE ON THURSDAY!


We will compile our animations together first thing in class!  Because of that, your animations must be finished and exported by 1:00 PM!

You will be given your final Thursday at 1:30!